Introduction to Behavioral



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562

Date/delay effect 275–6 

Davidson, R.J. 477 

Dawkins, R. 17, 73, 138, 182, 313

Dean, M. 165–6, 169

Deception 39

Decision fatigue 137 

Decision weighting 157, 163, 176–87, 

463 

Decoy effect 81, 101, 113



Defection 338

Delay-speedup asymmetry 274–5 

DellaVigna, S. 65, 75, 82–3, 122, 127, 

239, 300, 311, 315–16, 320–1, 322, 

326–7 

Demographic factors, effects in games 



412–15

Dennett, D. 7, 478

Denomination effect 226

Depressive realism 127

De Quervain, D. 48, 438–9 

Derivatives 148

Descartes. R. 497 

Descriptive models 4, 151

De Vany, A. 313

De Waal, F. 438

Diamond, J. 34, 501

Dickhaut, J 402, 410 

Dictator games

See games

Diminishing marginal sensitivity 163, 

172–3, 178, 184, 199, 220, 221, 234, 236, 

302–3, 319–20 

Diminishing marginal utility 70, 152, 173, 

175, 263, 267 

Disappointment theory 156

Discount factor 293 



See also discounting

Discount function 293–6 

Discount rate 293 

See also discounting

Discounted utility model (DUM) 261–277 

Discounting 

Constant 266–7, 272 

Hyperbolic 272, 293–301

Stationary 266 

Subadditive 301, 310 

Discounts 222–4, 446 

Discovered preference hypothesis (DPH) 

194, 471 

Discrete strategies 340, 342–6 

Disgust 130–1

Disposition effect 169, 233 

Diversifi cation bias 238 

Diversifi cation heuristic 238 

Dixit, A. 353 

Dobzhansky, T. 15

Domain of application 12

Domain of validity 12

Dominance 69, 150–1, 155, 162, 309, 365–6 

Dominant strategy equilibrium 342–343, 

403, 493 

Dominated strategy 343, 493 

Doomsday devices 134, 336

Dopamine 54, 90, 127, 183

Dopaminergic reward prediction error 

(DRPE) 94, 96, 165

Dorsal striatum 54, 95, 169, 184, 438 

Dorsolateral prefrontal cortex (DLPFC)

See prefrontal cortex

Dual entitlement 397–99 

Dualism 72 

Dual-process models 139 

Dual-self models 307–9 

Dubner , S.J. 443–4 

Duesenberry, J. 302 

Dufwenberg, M. 402, 418–20, 428–9, 430 

Dufwenberg-Kirchsteiger (DK) model 

428–9 


Duh, R.-R. 197–200 

Durability bias 135, 479, 484–5 

Duration neglect 70

Dynamic games



See behavioral game theory

E

Easterlin, R.A. 76

Easterlin paradox 76, 476–7



563

I N D E X

Eckel, C.C. 341, 412, 413, 431 

Ecological validity 37

Economic welfare 44 

Edgeworth, F.Y. 13, 55 

Edgeworth box 13, 358

Editing 161–2, 188–9, 220–2

Edwards, W. 157

Elasticity 

Utility function 302 

See also asymmetric elasticities

Electroencephalogram (EEG) 18, 42, 113, 

494

Elicitation devices 269–70



Ellsberg paradox 159–60

Elster, J. 295, 318, 434, 441 

Emergent phenomena 35, 45, 416

Emotional accounting 231

Emotional distress 133–4 

Emotions, role in decision-making 46–7, 

304, 493, 494, 495–7 

‘End-of-the-day’ effect 170, 237 

Endorphins 138

Endowment and contrast theory (ECT) 

90–2

Endowment effect



Related to direct contribution 90

Related to possession 79, 169, 205, 

210–13, 408, 467, 497–8 

Environmental protection 98–100, 490 

Epiphenomenon 9

Equilibrium in beliefs 357 

Equity premium puzzle (EPP) 187, 238, 

244–6, 251–3 

ERC model 

See Bolton-Ockenfels model

Evaluation, of prospects 162–164

Event-splitting effects 191

Evolutionarily stable strategy (ESS) 183

Evolutionary biology 15–17, 34–5, 71–4, 

132, 268, 313–14, 434, 467, 479–80

Evolutionary game theory 406–7 

Evolutionary psychology 15–17, 21–2, 

34–5, 121, 133, 168, 174, 181, 436–8, 

449–52, 467–8, 469, 493

Evolved Psychological Mechanism (EPM) 

16, 133, 437, 469

Exchange asymmetry 79

Expectation principle 151 

Expectations effect 77

Expected utility theory (EUT) 10–11, 

69–9

Experience-weighted attraction (EWA) 



380–1 

Experimental design 39

Experimental economics 36–41, 430–1

Experimental studies 38–41

Exponential discount function

See discount function

Extensionality 69

Extension bias 99 

Extensive-form representation 338 

Externalities 404–5, 489 

F

Facilitation theory 451–2 

Fairness 381, 396–405, 425–9, 444, 449–52 

Falk, A. 410, 418, 428, 431–3 

Falk-Fischbacher model 428 

Farber, H. 243

Fedorikhin, A. 136, 223, 311–12 

Fehr, E. 41, 45, 243, 399, 401, 410–11, 

415, 416, 422–424, 430–4, 441, 444–5, 

446, 453–4, 455–6, 464 

Fehr-Schmidt (FS) model 422–5, 430–1, 

464 


Ferguson, N. 501–2 

Fernandez, K.V. 132, 144–5

Festinger, L. 127, 135, 422, 477 

Fictitious play 379–80 

Field studies 36–8

Financial crisis 2, 148

Financial incentives 39

Financial markets 2, 148

Fischbacher, U. 399, 401, 418, 431–3 

Fischhoff, B. 125, 181, 473 

Fishburn, P.C. 156, 158, 265

Fisher, I. 263, 267 




564

Flat rate bias 236 

fMRI

See functional magnetic resonance 

imaging


Focalism 479 

Focal points 359, 370–2, 487, 491 

Foldback method 345, 361 

Fox, C. 45, 90, 166

Framing effect 69, 79, 99–100, 196–7, 

220–2, 246–9, 398, 411, 463, 471, 473, 

487 

Frank, R.H. 46, 133–4, 317–8, 332, 423, 



474, 493 

Fréchette, G.R. 434–5

Frederick, S. 91, 265–7, 270, 277, 279–82, 

288, 290, 303, 307 

‘Freebies’ 223

Free riding 404–5, 411, 423, 430, 433–4, 

436, 442, 446, 453–4 

Free will 36, 494 

Frey, B. 408, 412, 413, 442 

Friedman, M. 1, 30, 303

Front-end delay 271–2, 300 

Frykblom, P. 39, 190, 401, 408, 470 

Fudenberg, D. 41, 45, 307–9, 311, 324, 

430, 463, 464, 469 

Functional magnetic resonance imaging 

(fMRI) 18, 27, 29, 42, 53–6, 93–5, 96, 

101, 111, 113, 165, 174, 224, 314–15, 

439, 477,494

Fungibility 225–35, 257, 306, 329–32, 398, 

463 


Fuzzy-trace theory 200–1 

G

Gächter, S. 410–11, 415, 434, 441, 444, 

446, 453–4 

Gallistel, C.R. 35

Gain-loss separability 193–4

Gains decomposition utility (GDU) 

models 203

‘Gambler’s fallacy’ effect 121–3

Games

Bargaining games 54, 338, 407–8, 416 



Battle of the sexes (BOS) games 351–2 

Beauty contest games 366–7, 417 

Centipede game 367–8, 416, 429 

Dictator games 400–1, 407–12, 424, 440 

Dirty faces game 368 

Disappointment/retaliation game 420

Dynamic games 340 

Fairness games 399–405 

Game tree 338 

Iterated games 365–72, 416 

Minimum effort coordination game 

350


Moonlighting game 432

Multi-person games 339, 409–10, 453–4 

One-shot games 339–40, 410, 433, 437, 

439, 453–4 

Pie games 371–2

Prisoner’s dilemma (PD) 337, 349, 

402–4, 406–12, 415, 416, 426–7, 428, 

493 


Public goods games 339, 404–5, 

407–12, 423, 430, 432, 433, 434, 

453–4 

Repeated games 340, 406, 416, 437, 



439, 453–4 

Rock-paper-scissors 350

Shrinking pie games 361–2, 364

Stag hunt games 375, 493 

Static games 340 

Surprise gift game 420

Traveler’s dilemma 349

Trust games 367–8, 401–2, 407, 416, 

429, 432, 433, 438

Ultimatum bargaining games 338, 400, 

407–12, 415, 423, 424, 430, 432, 433, 

440 


X-Y games 370–2

Zero-sum games 339, 352 

Garvin, S. 375–7, 388–90 

Geanakoplos, J. 418–21, 428

Gender, effects in games 412

Gene-culture coevolution 17, 47, 416

Genetic determinism 16, 494, 501

Gift exchange 444




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