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Paradigmatic New Means of Consumption
at re-enchantment. As some attempts at re-enchantment are rational-
ized, others emerge, but they too eventually become rationalized and
disenchanted.
In a way that is consistent with the postmodern de-emphasis of the
agent, re-enchantment is only partly intentional. Many things that
serve to re-enchant cathedrals are unintended consequences of
actions undertaken by those in charge of the cathedrals. Whether
intended or not, re-enchantment in the cathedrals of consumption
(and elsewhere) occurs as the result of the creation of spectacles
(Debord, 1994). According to Debord, spectacles can mesmerize indi-
viduals with an image more exciting or glamorous than their own exis-
tence. Although Debord believed that spectacles were reified and
available only for contemplation, the new means of consumption are
participatory spectacles: they allow individuals to escape mundane
everyday life into a double-edged world that is both vibrant and con-
trolling. Some of these spectacles—what we call extravaganzas—are
created quite intentionally. Examples would include the bright neon
lights and huge signs one associates with Las Vegas. However, the
most interesting are those that come about, at least in part, uninten-
tionally. They will be the focus of the remainder of this essay. In order
to illustrate the argument that the Las Vegas casino-hotels are the
paradigmatic cathedrals of consumption, most of the examples that
follow will be derived from them.
It should be pointed out that the Vegas casino-hotel is also paradig-
matic because of how well it fits the theoretical argument presented in
this section. The casino-hotel is a means of consuming many things,
especially the gambling experience (and the losses that generally
accompany such an experience). It is a highly rationalized setting,
equipped to handle the hordes of people that pass through the casino
each day. As such, it tends to be become disenchanted, but through
the mechanisms to be discussed below, constant efforts are made to
re-enchant the casino-hotel. We will focus on three of the mecha-
nisms—simulations, implosion, and manipulations of time and space—
through which the cathedrals of consumption seek to re-enchant them-
selves. These mechanisms are informed by concepts drawn from post-
modern social theory (although time and space are also important to
late modern social thinkers).
SIMULATIONS
The idea of simulations has become central to postmodern social
theory largely through the work of Jean Baudrillard. Simulations are
defined as copies or fakes. A postmodern world is characterized by
the disappearance of originals and the increasing preeminence of
inauthentic copies. In fact, people become so accustomed to deal-
ing with simulations that they begin to lose a sense of the distinc-
tion between the original and the simulation, the authentic and the
inauthentic. The authentic is swamped and eventually disappears
in an avalanche of simulations. To the extent that they still recog-
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George Ritzer and Todd Stillman
nize the difference, people come to prefer the simulation to the
original.
Those involved in creating new cathedrals of consumption have
increasingly been drawn to creating versions of some of aspect of his-
toric or contemporary reality. In so doing, they have no alternative but
to build a simulation and even where they have choices, they prefer
simulations to reality. For example, even when they could use real
boulders in these simulations, builders prefer simulated boulders
because they look “more real.” In this era where the real is rarely excit-
ing enough, only the “hyperreal” will do. Simulations are also preferred
because they are easier to control and to mold to the interests of those
who control the means of consumption. Thus, there is only so much
one can do to the “real” Grand Canyon to make it more spectacular (if
such a thing is possible). However, there is great deal that can be done
to the simulated Grand Canyon that takes up a significant part of the
Showcase Mall. An integral part of this simulated Grand Canyon is an
hourly show involving waterfalls, lightning storms, and flash floods. It is
impossible to make the “real” Grand Canyon as dramatic, at least reg-
ularly and on command. Adding to the spectacle at the simulated
Grand Canyon is the fact that it is but a few steps from the shops that
dominate the mall (Associated Press, 1999). The Park Service is
unlikely to allow such a mall to be built on the grounds of the “real”
Grand Canyon, but never say never.
Of course, Las Vegas is literally the home of simulated cathedrals of
consumption (Gottdiener, Collins, and Dickens, 1999). Each year, mil-
lions of visitors travel to the middle of a hot, dry desert to gamble in,
and increasingly merely to see, the spectacular simulations that have
been built in and on it. Insofar as the city of Las Vegas is built on a
desert in which virtually nothing natural survives, almost every bit of its
current landscape is a testimony to the city’s simulated qualities. The
casino-hotels are the ultimate simulations of this simulated city.
Although the very first of the modern Vegas casino-hotels, the Flamin-
go, was not a simulation, within a few years hotels with a simulated
Arabian motif, including the Sands, Dunes, Aladdin, and Sahara,
opened their doors. Although these hotels were spectacular in their
time, they were to pale in comparison to what was to come. In 1968,
Circus Circus opened it doors and began a whole new era in the sim-
ulations that characterize today’s casino-hotels. The casino in Circus
Circus was surrounded by a simulated circus and the entire casino-
hotel was built around the circus theme (Gottdiener, 1997). Later, Cae-
sar’s Palace simulated ancient Rome. Soon such simulations came to
dominate Las Vegas—Main Street Station, Monte Carlo, Orleans, Rio,
New York, New York, Venetian, Paris, Bellagio, Mandalay Bay, and so
on—with each new one seeking to be more dazzling than it competi-
tors. The newest themed casino-hotel is likely to replicate the San
Francisco Bay area. There are at least two developers competing for
the San Francisco project (Thompson, 2000). Like Disney World’s
Epcot Center in Orlando Florida, Las Vegas casinos simulate the
world’s distinctive, exotic tourist sights and in so doing lure not only
gamblers but their families.