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country. It is also a good example of the compression of time because
it removes barriers to consumption by making racing available for a far
greater part of the day than it would be at any single track.
In what could also be considered both a form of simulation and implo-
sion, Las Vegas casinos make spectacular use of time by drawing on
the past, the present and the future to produce spectacles. Such
manipulations fall under the category of implosion because past, pre-
sent, and future worlds co-exist at a given time. They fall under the cat-
egory of simulation because they involve inauthentic recreations from
other times and places. While these techniques for manipulating time
are common to a hyperreal or postmodern condition, and can be found
in a variety of consumer settings (e.g., Disney World), the case can be
made that Las Vegas casino/hotels manipulate time more ambitiously
and on a larger scale than other cathedrals of consumption. In no other
place than Las Vegas can a consumer find a greater variety of large-
scale simulations of other times and places. For example, the Strip
offers the ancient past at the Luxor and Caesar’s Palace, the Dark
Ages at Excalibur, the Old West at the Golden Nugget. The present, at
least in a simulated form, is to be found at places like Bellagio, Vene-
tian and Paris. The future can be found at the Stratosphere and at Star
Trek at the Las Vegas Hilton. The ready availability of such a variety of
time periods is quite alluring to visitors and helps to bring them to Las
Vegas and the specific casino-hotels.
Casino-hotels also manipulate space in order to create spectacles and
to thereby re-enchant themselves. This is often achieved through the
creation of a sense of enormous space. Huge shopping malls like the
Mall of America and gigantic cruise ships like Carnival’s Destiny exem-
plify the allure of the large. However, it is once again in Las Vegas that
we find the paradigmatic use of large spaces to lure consumers.
Las Vegas casino-hotels, of course, are among the largest in the
world. It is difficult to describe in words the enormity of these settings.
The Luxor takes the form of a glass pyramid into which it would be pos-
sible to stuff nine Boeing 747 aircraft. Adjacent to the pyramid is a
sphinx that is larger than the original sphinx in Egypt. The Stratosphere
has a 1,000 foot observation tower touted as the tallest building west
of the Mississippi. New York, New York has a 150-foot high replica of
the Statue of Liberty. Paris has a half-scale copy of the Eiffel tower and
a full-scale model of the Arc de Triomphe. All of this, of course, says
nothing about the huge number of guestrooms, gaming tables, and slot
machines inside the casino-hotels.
NEW DIRECTIONS IN SURVEILLANCE
The preceding sections of this essay have followed the logic of
Enchanting a Disenchanted World in order to argue that the Las Vegas
casino-hotel is the paradigmatic new means/cathedral of consumption.
That is, it is the model for the interrelated processes of rationalization,
disenchantment, and re-enchantment through the use of simulations,
implosion and manipulations of time and space. In this section we want
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George Ritzer and Todd Stillman
to go beyond the logic of that work to argue that the casino-hotel is
paradigmatic of the cathedrals of consumption in another sense—
surveillance. We argue that the pattern of surveillance pioneered in
Las Vegas casino-hotels has been, and is likely to continue to be,
adopted by many of the new means of consumption.
The new means of consumption place a premium on controlling and
eliminating crime and for this reason are under heavy surveillance.
Security guards and electronic cameras help protect against
shoplifters, employee theft and other problems. However, it is in the
Las Vegas casino-hotel that the threat of crime, and the efforts to
control it through surveillance, reaches their apogee, suggesting the
direction surveillance in consumer society in general will take. After
all, huge sums of money change hands daily in the casino. The high
stakes attract all sorts of gamblers intent on cheating the casino.
There is the ever-present possibility that employees (e.g., those who
run the roulette wheels or deal the cards) will conspire with others to
bilk the casino out of large sums of money. Then there is the threat
of thieves who might attempt to rob the casino and/or some of its
high rollers. All of these threats and others have led the casino-hotel
to spearhead the effort to find new and better methods of surveil-
lance.
On the casino floor, surveillance serves not only the purpose of pro-
tecting against employee theft and card-cheats, but it is also used to
keep track of, and dispense rewards to, active players through a sys-
tem known as “comping.” In the comp system, players who average
a certain amount of money wagered over a certain amount of time
are entitled to perks. The casino bases this calculation on the per-
centage it can expect to win from each bet. Average players can
receive free lunches while bigger players (“whales”) get such things
as free flights, rooms, limousine service, fight tickets and deluxe
meals. For those games involving large wagers, the comps can be
very high indeed. Casinos are happy to dispense perks because they
keep gamblers playing and returning at later dates. Since the more
one gambles, the more likely one is to lose, increasing the number of
times a gambler plays, increases the chances that the house will win,
and win big.
The comp system is also a way casinos keep track of players and
induce consumer loyalty. Reflecting the paradigmatic status of the
casino-hotel, systems based on this model are rapidly spreading to
other means of consumption. Many supermarket chains, for example,
now use swipe cards to track customer purchases. These same cards
are used to activate discounts on some items (instead of the tradition-
al sale price) and shoppers can accumulate vouchers if a certain
amount of money is spent monthly. We can expect that surveillance
will be used in conjunction with incentives in more and more cathedrals
of consumption as the value of customer loyalty and repeat consump-
tion is emphasized increasingly.
The comp system is especially important because it provides a method
through which large, often faceless, consumer settings will be able to
personalize their interaction with customers—especially preferred cus-
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Paradigmatic New Means of Consumption
tomers—through the use of advanced technology. This technology
runs parallel to accounts, such as Harvey’s ideas discussed above, of
the so-called post-Fordist model of production. Recall that in the post-
Fordist model of production, new technology enables more flexible
production techniques than the mass-production associated with the
Fordist model. The “comp” model suggests an emergent flexibility in
rationalized systems with the development of new ways of monitoring,
rewarding, attracting and retaining consumers. Such a model enables
a modicum of individualized treatment in otherwise faceless, phantas-
magoric systems.
CONCLUSION: SELF-ILLUSORY HEDONISTS
IN FANTASY LAND
It is clear that gambling, like all other forms of consumption, has its
allures. There is an adrenaline rush associated with placing a wager
that can be both exciting and enjoyable. A problem exists when the
casino environment encourages gamblers to bet more than they wish
and more than they can afford. Casino gambling involves self-illusory
hedonism in its purest form. Casino gamblers believe that they can win
despite well-known statistical evidence to the contrary. After a losing
bet or a losing evening, self-illusory hedonists return to the gaming
tables to try their luck again and again, each time sure in the belief that
a jackpot is imminent.
Casino-hotels do their best to support and foster the self-illusory
hedonism of gamblers by providing them with a spectacular and
enchanting setting in which to gamble. The casinos create a spectac-
ular environment that is far more stimulating and glamorous than the
mundanity of everyday life, usually by simulating well-known attrac-
tions from the past, present, or imagined future. Further, they implode
boundaries between gambling, shopping, travel and entertainment
thereby making it possible for gamblers to bring their families, to
reduce the regrets associated with excessive gambling by normaliz-
ing it as just another form of consumption, and to increase their
expenditures on things that are peripheral to gambling itself. The casi-
no-hotels also manipulate time and space to create a setting in which
time seems not to matter and traditional spatial boundaries to con-
sumption are eliminated. Lastly, through the comp system they create
a system of incentives for those who frequently gamble large sums of
money. The result is a situation in which the setting increases the like-
lihood that one will gamble more than is prudent. Gamblers seem to
prefer the simulated environment of the casino to the more mundane
settings of everyday life.
It is the purity of the casino-hotel which makes it paradigmatic of the
new means of consumption. At least some people seem to prefer con-
suming to other everyday activities. At least some seem to suffer, as
Campbell (1987) argues, from a form of self-illusory hedonism where
the next piece of clothing or electronic gadget promises to make life
live up to fantasy, but never actually does. The new means of con-
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George Ritzer and Todd Stillman
sumption nurture this hedonistic impulse by feeding individual fan-
tasies with the more macroscopic fantasies associated with simulation,
implosion, manipulation of time and of space. What results, at least for
some, is a situation in which people consume too much or in which
consumption, and the costs associated with it, come to interfere with
other parts of their lives.
There is certainly nothing wrong with consuming now and again, just
as there’s nothing wrong with an occasional trip to Las Vegas. Not
everyone over-consumes or is unreflective about the ways in which
they are manipulated by the new means of consumption. But it is
incumbent upon us to understand the logic of these consumer settings
and the Las Vegas casino-hotel is the perfect laboratory in which to
understand the essence of this logic. In gaining an understanding of
why so many people are drawn to these casino-hotels, and why peo-
ple spend so much money in them, we can gain a greater under-
standing of the more general process of consumption that increasing-
ly takes place in cathedrals of consumption.
George Ritzer is Distinguished University Professor of sociology at the University of
Maryland. He has been awarded the 2000 Distinguished Contributions to Teaching
Award by the American Sociological Association (ASA). He has served as Chair of two
Sections of the ASA—Organizations and Occupations and Theoretical Sociology. In
addition to The McDonaldization of Society (translated into a dozen languages), his
other books include Expressing America, Enchanting a Disenchanted World, Sociology:
A Multiple Paradigm Science, and Metatheorizing in Sociology. He is co-founding editor
(with Don Slater) of the Journal of Consumer Culture. Sage has just published (2001)
two volumes of his collected works: From Metatheorizing to Rationalization, and Fast
Food Restaurants, Credit Cards and Casinos.
Todd Stillman is a graduate student at the University of Maryland, College Park. His
interests include the sociology of consumption and social theory. He works as an assis-
tant on the Journal of Consumer Culture. He has co-authored essays on Situationism,
Globalization, customer service and baseball stadia.
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