221
Kazanagan no Oni (Adversary)
A
powerful and devious creature, Kazanagan no Oni has plagued the
Crab several times over the centuries. During its last appearance, how-
ever, it was defeated by a samurai named Hida Kayo, who swore that
he and his descendants would always stand in its way. Now that the last
of them—also named Hida Kayo—has been murdered, Kazanagan no
Oni is ready to return to the mortal realm. Its spiritual power allows it
to reach through the borders between Spirit Realms and communicate
with the minds of heavily Tainted creatures, which it recruits to its cause
through promises of carnage and power. Unique among oni, it can be
summoned without a ritual if enough blood is spilled upon the battle-
field. Its goal is simple: to enter Rokugan and bring down every single
structure humankind has ever built. Kazanagan no Oni is as strong as a
volcano’s eruption, able to kill a mortal with
only a few blows and hurl
fiery rocks torn from its own body. Its skin is black and gravelly, with
orange-hot veins tracing lines between chunks of muscle. Despite having
no mouth, it can make itself heard by anyone near it, its voice echoing as
a low rumble in their ears.
EARTH
RESILIENCE
COMPOSURE
FOCUS
VIGILANCE
PHYSICAL
RESISTANCES
SUPERNATURAL
RESISTANCES
FIRE
AIR
WATER
VOID
4
6
3
24
6
5
10
3
3
3
3
Conflict Rank: Combat 5, Intrigue 3
Skills: Martial 4, Trade 1, Scholar 2, Social 1
Advantages: Massive Stature (Earth) [Martial; Physical]
Disadvantages: Consumed by Rage (Fire) [Social; Mental]
Demeanor: Furious (Air –2, Earth +2)
Typical Outburst: Rage
Honor: 00
Glory: 10
Status: 00
Abilities: Shadowlands Creature (Weapons with the Sacred quality ig-
nore this creature’s resistances.)
Gear (equipped): Molten fists (Martial Arts [Unarmed]; Range 0–2;
Damage 6; Deadliness 4), scraps of armor and demonic hide (Physical 5,
Supernatural 3).
Techniques
Molten Flesh
•
Fire +: When performing an Attack action, Kazanagan no Oni may
spend to cause one target at range 0–1 per spent this way to suf-
fer the Burning condition (see page 170).
Volcanic Boulder
Activation: As an Attack and Movement action, Kazanagan no Oni hurls
partially molten rocks it tears from its own flesh. Each character at range
1–3 must resist with a
TN 4 Fitness (Air 2, Water 4) check or suffer
physical damage equal to 4 plus their shortfall.
Fire for Blood
After Kazanagan no Oni suffers a critical strike, fiery molten rock spills
from its veins. Each character at range 0–1 suffers the Dazed condition
and must resist with a
TN 3 Fitness (Air 5, Water 1) check or
suffer su-
pernatural damage equal to the severity of the critical strike.
Earth Stance
(conflict only):
Other characters cannot
spend targeting you.
Resilience
(Earth + Water) x 2
Wounds
Composure
(Fire + Earth) x 2
Strife
Focus
(Air + Fire)
WEAPONS
Name
Damage/Deadliness
Range
Qualities
ARMOR
Name
Protection Type (Resistance)
Qualities
Water Stance
(conflict only):
After you make a check, you may
remove 2 strife or move 1 range band.
Fire Stance
(conflict only):
If you succeed, increase your degrees
of success by 1 for each result.
Air Stance
(conflict only):
Increase
the TN of Attack and
Scheme checks targeting you by 1.
Void Stance
(conflict only):
You do not gain Strife from
results on checks.
Current
Void Points
Maximum
R
ing
s an
d S
tances
Deri
vati
ve At
tribut
es
Con
ditio
ns
Ad
van
tages
Di
sad
van
tages
Sc
hoo
l A
bili
ty
Te
chni
ques
Ar
mamen
t
Conflict Mode
Vigilance
(Water + Air) / 2
Notes an
d G
ear I
nven
tory
Name p. #
Activation
Effects
Name p. #
Activation
Effects
Dice Sheet
To
create your own custom dice, print out this page on sticker paper, cut
out each die face, and affix one of each die face to a side on the appropri-
ate dice. (You may refer to the
Breakdown of the Dice on page 11.)
The black die faces correspond to the six-sided Ring die, and the white
die faces correspond to the twelve-sided Skill die. In lieu of sticker paper,
regular paper may be used, but you will need to use glue to affix the faces
to the dice (a regular gluestick worked well for the development team
while developing prototype dice for alpha testing!). Spraying these with a
bit of transparent dull-coat (found at most hobby stores and friendly local
game stores) will help keep the stickers on.