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221
Kazanagan no Oni (Adversary)
A powerful and devious creature, Kazanagan no Oni has plagued the 
Crab several times over the centuries. During its last appearance, how-
ever, it was defeated by a samurai named Hida Kayo, who swore that 
he and his descendants would always stand in its way. Now that the last 
of them—also named Hida Kayo—has been murdered, Kazanagan no 
Oni is ready to return to the mortal realm. Its spiritual power allows it 
to reach through the borders between Spirit Realms and communicate 
with the minds of heavily Tainted creatures, which it recruits to its cause 
through promises of carnage and power. Unique among oni, it can be 
summoned without a ritual if enough blood is spilled upon the battle-
field. Its goal is simple: to enter Rokugan and bring down every single 
structure humankind has ever built. Kazanagan no Oni is as strong as a 
volcano’s eruption, able to kill a mortal with only a few blows and hurl 
fiery rocks torn from its own body. Its skin is black and gravelly, with 
orange-hot veins tracing lines between chunks of muscle. Despite having 
no mouth, it can make itself heard by anyone near it, its voice echoing as 
a low rumble in their ears.
EARTH
RESILIENCE
COMPOSURE
FOCUS
VIGILANCE
PHYSICAL 
RESISTANCES
SUPERNATURAL
RESISTANCES
FIRE
AIR
WATER
VOID
4
6
3
24
6
5
10
3
3
3
3
Conflict Rank: Combat 5, Intrigue 3   
Skills: Martial 4, Trade 1, Scholar 2, Social 1 
 
 
Advantages: Massive Stature (Earth) [Martial; Physical]
Disadvantages: Consumed by Rage (Fire) [Social; Mental] 
Demeanor: Furious (Air –2, Earth +2)
Typical Outburst: Rage
Honor: 00 
Glory: 10  
Status: 00 
Abilities: Shadowlands Creature (Weapons with the Sacred quality ig-
nore this creature’s resistances.) 
 
Gear (equipped): Molten fists (Martial Arts [Unarmed]; Range 0–2; 
Damage 6; Deadliness 4), scraps of armor and demonic hide (Physical 5, 
Supernatural 3).
Techniques
Molten Flesh
•  Fire +: When performing an Attack action, Kazanagan no Oni may 
spend  to cause one target at range 0–1 per  spent this way to suf-
fer the Burning condition (see page 170).
Volcanic Boulder 
Activation: As an Attack and Movement action, Kazanagan no Oni hurls 
partially molten rocks it tears from its own flesh. Each character at range 
1–3 must resist with a TN 4 Fitness (Air 2, Water 4) check or suffer 
physical damage equal to 4 plus their shortfall.
Fire for Blood
After Kazanagan no Oni suffers a critical strike, fiery molten rock spills 
from its veins. Each character at range 0–1 suffers the Dazed condition 
and must resist with a TN 3 Fitness (Air 5, Water 1) check or suffer su-
pernatural damage equal to the severity of the critical strike.



Character Name ______________________________________________________________________________   Player Name ________________________________________
Clan ____________________________________  Family __________________________________________  School _____________________________________________
Technique Types Available ______________________________________________________________________   School Rank ________________________________________
Iden
tity
R
ing
s
Symbo
l K
ey
R
elatio
nshi
ps an
d C
hara
cter N
otes
Sk
ills
Adv
antages an
d D
isad
van
tages
Honor
Narrative Mode
Glory
Status
Void
Water
Fire
Earth
Air

 Success

  Explosive Success

 Opportunity

 Strife
Spent XP
Saved XP
Total XP
ARTISAN SKILLS
Ranks
Aesthetics
Composition
Design
Smithing
MARTIAL SKILLS
Ranks
Fitness
Martial Arts [Melee]
Martial Arts [Ranged]
Martial Arts [Unarmed]
Meditation
Tactics
SOCIAL SKILLS
Ranks
Command
Courtesy
Games
Performance
SCHOLAR SKILLS
Ranks
Culture
Government
Sentiment
Theology
Medicine
TRADE SKILLS
Ranks
Commerce
Labor
Seafaring
Skulduggery
Survival
Cr
aft o
r r
ep
ai
r a 
wo
rk o
f a
rt
O
ver
co
m
e a
n o
pp
on
en
t
In
flu
en
ce a p
er
so
n
Kn
ow o
r l
ea
rn a f
ac
t
Ac
quir
e o
r u
se
 
re
su
rfa
ce
s
Artisan Approaches
Refine (Air)
Restore (Earth)
Invent (Fire)
Adapt (Water)
Attune (Void)
Martial Approaches
Feint (Air)
Withstand (Earth)
Overwhelm (Fire)
Shift (Water)
Sacrifice (Void)
Social Approaches
Trick (Air)
Reason (Earth)
Incite (Fire)
Charm (Water)
Enlighten (Void)
Scholar Approaches
Analyze (Air)
Recall (Earth)
Theorize (Fire)
Survey (Water)
Sense (Void)
Trade Approaches
Con (Air)
Produce (Earth)
Innovate (Fire)
Exchange (Water)
Subsist (Void)
Soc
ial S
tan
ding
Ninjō
Titles
Giri
DISTINCTIONS: Reroll up to two dice of your choice when a dis-
tinction helps you on a check.
ADVERSITIES: Reroll two dice showing  or 
 
results when a flaw 
hinders you on a check. Then, if you failed, regain 1 Void point.
PASSIONS: After performing a check related to your passion, 
remove 3 strife.
ANXIETIES: After performing a check related to your anxiety, suf-
fer 3 strife. If you suffer an Outburst as a result, regain 1 Void point.
PERSONAL OUTBURST
Other Character’s Name                              Status   
Notes
EXPERIENCE


Earth Stance 
 
(conflict only):  
Other characters cannot  
spend  targeting you.
Resilience
(Earth + Water) x 2
Wounds
Composure
(Fire + Earth) x 2
Strife
Focus
(Air + Fire)
WEAPONS
Name
Damage/Deadliness
Range
Qualities
ARMOR
Name
Protection Type (Resistance)
Qualities
Water Stance
(conflict only):  
After you make a check, you may  
remove 2 strife or move 1 range band.
Fire Stance
  
(conflict only): 
If you succeed, increase your degrees 
of success by 1 for each  result.
Air Stance 
 
(conflict only): 
Increase the TN of Attack and 
Scheme checks targeting you by 1.
Void Stance 
(conflict only): 
You do not gain Strife from  
results on checks.
Current
Void Points
Maximum
R
ing
s an
d S
tances
Deri
vati
ve At
tribut
es
Con
ditio
ns
Ad
van
tages
Di
sad
van
tages
Sc
hoo
l A
bili
ty
Te
chni
ques
Ar
mamen
t
Conflict Mode
Vigilance
(Water + Air) / 2
Notes an
d G
ear I
nven
tory
Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects



Te
chni
ques
Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects

Name                                                                                                                  p. #
Activation
Effects



Rank 1                XP spent at Rank 1 / Total: ____ / 16
Advancement
XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Rings
 Completed
Rank 5                XP spent at Rank 5 / Total: ____ / 48
Advancement
XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Rings
 Completed
Rank 2                XP spent at Rank 2 / Total: ____ / 20
Advancement
XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Rings
 Completed
Rank 3                XP spent at Rank 3 / Total: ____ / 24
Advancement
XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Rings
 Completed
Title Name                XP spent in Title/ Total:  ___ /___
XP Invested
 Completed
Rank 4                XP spent at Rank 4 / Total: ____ / 32
Advancement
XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Rings
 Completed
Sc
hoo
l R
anks
Expe
rience
Spent XP
Saved XP
Total XP
School Mastery Ability   
 
 
 Unlocked
Title Mastery Ability 
 
 
 
 Unlocked
Expe
rience P
oin
ts an
d A
dvance
men
t Log
Title
Scho
ol R
anks
Purchase
Cost
School Rank?


Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes
Notes
Campaign Sheet – Page 1
Cha
racte
r Nam
e
Ch
ar
ac
ter
 N
am
e
Ch
ar
ac
ter
 N
am
e
Cha
rac
ter
 Na
me
Char
acte
r N
am
e
Ch
ara
cte
r N
am
e
Ch
ara
cte
r N
am
e
Character
 Nam
e
Ninjo
Giri
2
8
3
7
4
6
5
5
6
4
7
3
8
2
1
1


Campaign Sheet – Page 2
PC Name
Ninjō
Giri
Key Relationships
Other Character 
Status
Notes
Vigilance
Advantages:
Disadvantages
PC Name
Ninjō
Giri
Key Relationships
Other Character 
Status
Notes
Vigilance
Advantages:
Disadvantages
PC Name
Ninjō
Giri
Key Relationships
Other Character 
Status
Notes
Vigilance
Advantages:
Disadvantages
PC Name
Ninjō
Giri
Key Relationships
Other Character 
Status
Notes
Vigilance
Advantages:
Disadvantages
PC Name
Ninjō
Giri
Key Relationships
Other Character 
Status
Notes
Vigilance
Advantages:
Disadvantages


Ring Increase (1)
Ring Increase (2)
Ring Increase (1)
Techniques Available
Starting Techniques (2–5)
Starting Equipment
School Ability
Ring Increase (1)
Skill Increases (1)
Skill Increases (3-5)
Skill Increases (2)
Status
Honor
Glory
Part I: Core Identity (Clan & Family)
Part II: Role & School
You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!
1). What clan does your character belong to?
3). What is your character’s school and role?
4). How does your character stand out within their school?
2). What family does your character belong to?
Twenty Questions Worksheet - Page 1 of 4


OR
OR
Part III: Honor & Glory
Part IV: Strengths & Weaknesses
5). What is your character’s duty to their lord?
9). What is your character’s greatest accomplishment so far?
10). What holds your characters back the most in life?
11). What makes your character feel at peace?
6). What does your character long for?
Twenty Questions Worksheet - Page 2 of 4
Skill Increase (0–1)
Skill Increase (0–1)
Glory Increase       
Honor Increase
Distinction (1)
Adversity (1)
Passion (1)
7). What is your character’s opinion of their clan?
8). What does your character think of Bushidō?


OR
Part V: Personality & Behavior
14). What details do others find most striking about your character?
12). What concern, fear, or foible troubles your character the most?
13). Who has your character learned the most from during 
their life?
15). How does your character respond to stressful situations?
16. What are your character’s preexisting relationships with 
other clans, families, organizations, and traditions?
Twenty Questions Worksheet - Page 3 of 4
Skill Increase (0–1)
Disadvantage (1)
Advantage (1)
Adversity (1)
Personal Outburst


Part VI: Ancestry & Family
17). How would your character’s parents describe them?
Part VII: Death
20). How should your character die?
18). Who was your character named to honor?
19). What is your character’s personal name?
Twenty Questions Worksheet - Page 4 of 4
Samurai Heritage (Result)


Dice Sheet
To create your own custom dice, print out this page on sticker paper, cut 
out each die face, and affix one of each die face to a side on the appropri-
ate dice. (You may refer to the Breakdown of the Dice on page 11.) 
The black die faces correspond to the six-sided Ring die, and the white 
die faces correspond to the twelve-sided Skill die. In lieu of sticker paper, 
regular paper may be used, but you will need to use glue to affix the faces 
to the dice (a regular gluestick worked well for the development team 
while developing prototype dice for alpha testing!). Spraying these with a 
bit of transparent dull-coat (found at most hobby stores and friendly local 
game stores) will help keep the stickers on.

Document Outline

  • Cover
  • Credits
  • Contents
  • Introduction
    • The World of the Samurai
    • The Celestial Order
    • A Samurai’s Life
    • The Land of Ten Thousand Fortunes
    • Bushidō
    • The Great Clans
  • Chapter 1: Playing the Game
    • Goals of the Game
    • Custom Dice
    • Making a Check
    • Additional Rules Governing Checks
    • Strife and Composure
    • Opportunity
    • The Character
  • Chapter 2: Creating a Character
    • The Game of Twenty Questions
      • Part I: Core Identity (Clan and Family)
      • Part II: Role and School
      • Part III: Honor and Glory
      • Part IV: Strengths and Weaknesses
      • Part V: Personality and Behavior
      • Part VI: Ancestry and Family
      • Part VII: Death
    • Experience Points and Character Advancement
      • Hida Defender School Advancement Table
      • Kuni Purifier School Advancement Table
      • Doji Diplomat School Advancement Table
      • Kakita Duelist School Advancement Table
      • Kitsuki Investigator School Advancement Table
      • Togashi Tattooed Order Advancement Table
      • Akodo Commander School Advancement Table
      • Ikoma Bard School Advancement Table
      • Isawa Elementalist School Advancement Table
      • Shiba Guardian School Advancement Table
      • Bayushi Manipulator School Advancement Table
      • Shosuro Infiltrator School Advancement Table
      • Iuchi Meishodo Master Advancement Table
      • Shinjo Outrider School Advancement Table
    • Advantages and Disadvantages
      • Gaining Advantages and Disadvantages
      • Using Advantages and Disadvantages in Play
      • Specific Advantages
      • Specific Disadvantages
      • Creating Custom Advantages and Disadvantages
  • Chapter 3: Skills
    • Skills and Checks
    • Skill Groups
    • Breakdown of a Skill
    • Choosing Skill Group, Skill, and Approach
    • Artisan Skill Group
      • Aesthetics
      • Composition
      • Design
      • Smithing
    • Social Skill Group
      • Command
      • Courtesy
      • Games
      • Performance
    • Scholar Skill Group
      • Culture
      • Government
      • Medicine
      • Sentiment
      • Theology
    • Martial Skill Group
      • Fitness
      • Martial Arts [Melee]
      • Martial Arts [Ranged]
      • Martial Arts [Unarmed]
      • Meditation
      • Tactics
    • Trade Skill Group
      • Commerce
      • Labor
      • Seafaring
      • Skulduggery
      • Survival
  • Chapter 4: Techniques
    • Kata
    • Kihō
    • Invocations
      • Air Invocations
      • Earth Invocations
      • Fire Invocations
      • Water Invocations
    • Rituals
    • Shūji
    • Mahō
  • Chapter 5: Equipment
    • Weapons
    • Armor
    • Special Qualities of Equipment
    • Equipment
  • Chapter 6: Scenes and Conflicts
    • Game Sessions
    • Scenes
    • Narrative Scenes
    • Downtime Scenes
    • Conflict Scenes
      • Intrigues
      • Duels
      • Skirmishes
      • Mass Battles
    • Silhouette, Range Bands, and Terrain
    • Harm and Healing
    • Conditions
  • Chapter 7: The Game Master
    • Running a Game Session
    • Running a Campaign
    • Ninjō, Giri, and Discord
    • Using Social Attributes in Play
    • Relationships
  • Chapter 8: Non-Player Characters
    • Adversaries and NPCs
    • NPC Profile Breakdown
    • Adding Adversary Templates
    • Sample NPCs
      • Humans
      • Spirits
      • Animals
      • Shadowlands Creatures
  • Chapter 9: A Rōnin’s Path
    • Prelude: Dark Promises
    • Part I: To the Third Watchtower
    • Part II: Battle for the Third Watchtower
    • Appendix: A Rōnin’s Path NPC Profiles
  • Character Sheet
  • Campaign Sheet
  • Twenty Questions Worksheet
  • Dice Sheet

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