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Chapter 9: A Ronin’s Path
Terumi
has given the PCs insult here, and particularly hot-tempered
PCs might challenge her to a duel over the suggestion that they might
be unclean. If a PC challenges her, Terumi shrugs and tells them she
needs the permission of her superior, Hida Tomonatsu. In the meantime,
she points out that they, too, are under an obligation to assist Hida To-
monatsu, and so they should allow her to serve the needs of both of their
obligations by properly inspecting them. Some shugenja characters might
question Terumi’s own purity, but she retorts that the kami and Bishamon
watch over her, and she knows the symptoms to look for in any event.
If the PCs refuse to submit to her ritual
and inquiries or fail to con-
vince her to overlook her concerns this time, she tells the PCs she has
no business with them and departs to attend to other matters; the time
they spent with her is wasted, using up one of their opportunities to visit
an NPC during this scene. If the PCs fail their check or agree to her de-
mands, she performs the Cleansing Rite.
The characters’ purity (or lack of thereof) now established to her satis-
faction, Terumi lets them know what she has learned. She has suspected
since the beginning that the attacks have been too coordinated to be
random, and through observation of various portents, she has concluded
that an oni will appear during the next attack. She knows of a ritual that
can be researched that will weaken the oni
and make it easier for the
Crab to take it down. This ritual will require all the help she can gather,
however, which means that no Kuni shugenja will be available during the
battle, something Tomonatsu will have difficulty approving without con-
crete proof of the oni’s coming. Terumi is quite certain of her conclusions,
but she will obey the orders of her lord.
Before she departs, she offers any characters of a scholarly bent—such
as shugenja, but also any character with the Theology skill—a chance to
help her research the ritual. This would prevent them from being pres-
ent during the initial stages of the battle (see
The Battle is Joined, on
page 214), but it would help her get ready quicker, and it might offer
them a chance to help if they aren’t skilled in battle. Further, the PC can
purchase the ritual at an experience discount (see page 219). However,
as researching matters of the Shadowlands isn’t an honorable task, a PC
must forfeit 3 honor to participate in this dubious undertaking (or forfeit
1 honor if they belong to the Crab Clan).
Yasuki Hatsu, Quartermaster
The storehouse from which Quartermaster
Yasuki Hatsu leads his small
team is farther from the Wall than any other building. It looks less like
part of the military structure and more like part of the village to the
north, from which most of the garrison’s supplies come. Hatsu is an
impeccably dressed man with a traditional samurai topknot and a thin,
elegant mustache (if needed, use the profile for a
Seasoned Courtier, on
page 198, with the
Gregarious template, page 194, and the
Assertive
demeanor, page 192).
He greets the PCs with the utmost courtesy and offers them tea as
they enter, leading them to a comfortably furnished room. If some char-
acters indicate they are in a rush, Hatsu will insist. While he is a proud
servant of the Crab Clan, he resents the perception others have of them
as uncouth brutes, and he cannot bring himself
to speak with deputies
of an Emerald Magistrate without a minimum of decorum. To insist on
skipping the tea ceremony, they must succeed at a
TN 3 Courtesy (Earth
5, Water 1) check or a
TN 2 Command (Earth 4, Water 1) check, oth-
erwise he will perform it against their protestations. Doing so causes
Hatsu’s demeanor to switch from
Assertive to
Shrewd when interacting
with the PCs.
Otherwise, once tea has been had and a decent amount of small talk
has been exchanged, Hatsu confirms what some characters might already
suspect: he is no warrior, and he has little information to offer other than
the state of the supplies. He explains that everything is accounted for and
that although their jade stores are running low,
the Third Tower Com-
mand has everything else they need. He is happy to show his ledger and
manifests to the PCs, and if the PCs request it, he will also permit them
to inspect the storehouses. If the PCs require any additional supplies—
whether weapons, ammunition, or more practical items—and succeed on
a
TN 2 (Earth 4, Water 1) Courtesy or
Command check, Hatsu provides
them with what they need. The items are free of charge in the name of
“defending the Empire,” but PCs will need to return them after the battle.
He does not have any extra jade to give out, however.
Taking Stock
Characters who insist upon looking through the storehouses might no-
tice something is amiss. The GM should have them make a
TN 2 Martial
Arts [Ranged] (Earth) check or a
TN 2 Smithing (Earth) check to in-
vestigate the armory. A successful check reveals that storehouse’s supply
of arrows seems dreadfully low for the number of samurai the PCs saw
on the Wall.
If the PCs point this out to Hatsu, he immediately checks with the
storehouse attendants, who recall with horror that one of their colleagues
was killed in the attack last night and must not have recorded the change
in inventory in his haste to resupply the archers on the Wall. As a result,
the only arrows left are the ones currently in the storehouse, which will
only allow for a volley or two from the Hiruma scouts. Hatsu is livid, but
he thanks the PCs and asks that they let Tomonatsu know about it, so as
not to jeopardize the position of the Hiruma in the coming fight.
Hatsu is deeply concerned for his reputation and says he would also
appreciate it if the PCs present their report
in a way that does not lay
blame upon him or put into question the quality of his service to his lord.
Hatsu is willing to bribe the PCs to testify as such, although he is polite
enough to avoid stating it directly. Instead, he offers a gift—his own jade
dagger—and while he would deny it if pressed, the intent is clear enough
to anyone. To accept such a dubious gift, the PC who receives it must pay
3 honor (whether or not they intend to put in a good word for him).
Jigoku-Touched Characters
If any characters are admit to being Tainted, or are revealed to be as
such, Terumi is on her guard and asks to interview them separately.
After all, many Crab warriors are afflicted by the dark power of the
Shadowlands—only knowingly hiding this fact is a crime. She asks
any Tainted characters extensive questions to determine the nature
and
depth of their affliction, and she examines them physically to
verify this. Given the circumstances, she does not attempt to mete
out any punishment for neglecting to mention the fact that they are
Tainted—if the character even knew about their spiritual illness.
Refusal to answer her questions or to go through the physical
exam, however, is seen as suspicious behavior, and Terumi warns
the character of the same. Should they still refuse, she asks the
character to leave and quietly advises Hida Tomonatsu not to trust
them, which causes the character’s Tainted disadvantage to apply
to all of their Social skill checks to interact with either NPC. If the
character answers honestly and goes through the exam, Terumi
records their symptoms and identity
for the records of the Kuni
family. She watches the character closely for the remainder of the
adventure whenever she is nearby, but she does not pursue any
action against them.