Don’t be afraid to brainstorm ideas. That means that you can come up with
ideas for what you want to in clude that will be re jected later. This is part of the
power of plan ning. If you create half your pro ject first, you have ei ther locked
yourself into something that might not be what you want,
or you have wasted a
great deal of time creating something that you will throw away. By playing with
ideas in the early stages of the design pro cess, you can narrow down what you
want to do without throwing away large amounts of work.
While you are
de cid ing
what the pro ject should include, re search your sub-
ject. Be sure you un derstand the subject so you can create something that will
help oth ers learn it. As you research, you should
de cide
what in for ma tion you
want to in clude and be gin to collect the media you
will use to represent that
information.
As you
de cide
, keep in mind that your decisions are not set in stone. You
should complete the
de cide
phase hav ing a good idea of what you want to do, but
you should un derstand that the de tails can and will change as you move forward
with your project.
Once you have an idea about what your project will en tail, you should be-
gin to
de sign
it. You will
de sign
the or ganization and metaphor for the pro ject
(more about this in the next sections), you will create a storyboard for the pro ject
to help you un derstand the flow and interaction of the pro ject, and you will
de-
sign
the
in dividual slides, fig uring out what con tent and me dia go on each slide.
Now your pro ject is taking shape, and you should have a fairly clear picture of
what the fi nal pro ject will look like. But again, this is not set in stone. The de tails
can and will change, but they should change within the over all framework you
have
de signed
.
Next, it is time to
de velop
your pro ject. This in volves fill ing in the pieces:
creating or acquiring any media elements you need, creating your slides,
placing
your media elements and buttons on your slides, and linking it all to gether. This
is much easier when you know what you want to do, hav ing
de cided
on the pro -
ject and having
de signed
the pro ject first. The hard est part will be writ ing your
scripts to make the pro ject do what you want it to do, and you will learn how to
do that beginning in Chapter 3.
The final phase is not really the fi nal phase:
eval u ate
.
Eval u a tion
is a con-
tin u ous and on go ing pro cess. You will con
duct for ma tive
eval u a tion,
in which
you check your work to make sure that everything seems to be do ing what you
want, and you enlist oth ers to check your work as well. This can happen at many
different points in the pro cess, and it can be done by many dif ferent people, in-
cluding: you, your colleagues, your stu dents, and other members of the intended
audience for the pro
ject. This for
mative
eval u a tion
will pro
vide you with
feedback to improve the project.
You
also will con duct summative
eval u a tion
when the pro ject is complete.
As with any lesson, you want to think about specific ways you will know how
well the project worked with your stu dents. This can be used to decide whether
4 Mul ti me dia De sign
or not you want to use the pro ject again, and it can pro vide feedback for things
you might want to change about the project for next time.
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