Detailed Editing with Programs Using Filters
37
Resonance
Resonance emphasizes the frequencies around the cutoff
frequency, as shown in the diagram below.
When this is set to 0, there is no emphasis, and frequencies
beyond the cutoff will simply diminish smoothly.
At medium settings, the resonance will alter the timbre of the
filter, making it sound more nasal, or more extreme. At very
high settings, the resonance can be heard as a separate,
whistling pitch.
To make the resonance track the keyboard pitch, please see
“Key Follow” on page 27 of the Parameter Guide.
Modulating the filters
You can modulate the filter cutoff frequency
using the Filter
EG, the LFOs, keyboard tracking, and other built-in and
MIDI controllers. This is a great way to add a rich variety of
tonal change to the sound.
Filter EG
The Filter EG is a multi-stage envelope, which you can use
to modulate the filter as well as other Program parameters.
The EG itself is set up on the P-FILTER EG> ENVELOPE
page; the way that it affects the filters is controlled by the
parameters described below, on the P-FILTER> EG-I
(
Intensity) page.
The
Intensity to A and
Intensity to B settings control the
basic amount of EG modulation for filter frequencies A and
B, respectively, before other modulation.
The
Velocity to A and
Velocity to B settings let you use
velocity to control the amount of EG modulation.
The
Filter EG AMS setting selects
an AMS modulation
source to scale the amount of the Filter EG that’s applied to
Filters A and B. The two filters share a single AMS source,
with separate intensity
A or
B settings.
LFO modulation
You can modulate the filter via LFO1, LFO2, and the
Common LFO. Among other applications, LFO modulation
of the filter can produce the classic “auto-wah” effect.
The P-FILTER> LFO-I (Intensity) page lets you set up the
following parameters separately for each LFO:
Intensity to A and
Intensity to B specify how much the
LFO changes the tone.
The
AMS setting selects an AMS modulation source to scale
the amount of the LFO applied to Filters A and B. The two
filters share a single AMS source, with separate intensity
settings.
For example if
AMS is set to SW1: #80, turning SW1 on
will apply an auto-wah effect. (see page 35)
Keyboard Track
Most acoustic instruments get brighter as you play higher
pitches. At its
most basic application, keyboard tracking re-
creates this effect by increasing the cutoff frequency of a
lowpass filter as you play higher on the keyboard. Usually,
some amount of key tracking is necessary in order to make
the timbre consistent across the entire range.
The KROSS keyboard tracking can also be much more
complex, since it allows you to create different rates of
change over up to four different parts of the keyboard. For
instance, you can:
• Make the filter cutoff frequency increase very quickly
over the middle of the keyboard, and then open more
slowly–or not at all–in the higher octaves.
• Make the cutoff frequency increase as you play lower on
the keyboard.
• Create abrupt changes at certain keys, for split-like
effects.
How Key Track works: Keys and Ramps
The keyboard tracking works
by creating four ramps, or
slopes, between five keys on the keyboard.
For details, please see “How it works: Keys and Ramps” on
page 26 of the Parameter Guide.
Low resonance
High resonance
Playing and editing Programs
38
Using the Amp section
The Amp section includes controls for volume, pan, and the
driver circuit.
You can control the volume using the Amp EG, LFO 1/2,
Key Track, and velocity, along with other AMS sources.
Each Oscillator has its own Amp section: Amp1 for OSC1,
and Amp2 for OSC2.
Background - what does “Amp” mean?
Different sounds have characteristic shapes to their volume
levels.
For example, the volume of a piano note begins at a high
volume the instant you play the note, and then decreases
gradually.
The volume of an organ note, on the other hand,
remains
constant as long as you continue pressing the key.
The volume of a note on a violin or wind instrument can be
varied during the note by the musician (i.e., by regulating the
amount of pressure on the bow or the force of the breath).
Pan
Pan
The main
Pan parameter controls the stereo position after
the signal has passed through the oscillator, filter, and amp.
Normally you’ll set this to
C064, so that the sound is
centered equally between the left and right speakers.
To create a stereo effect when
OSC (Oscillator Mode) is set
to
Double, set the OSC1
Pan to L001, and the OSC2
Pan
R127. This will make OSC1 go to the left speaker, and
OSC2 go to the right speaker.
With a setting of
Random, the
pan will change randomly
each time you play a note on KROSS, producing an
interesting effect.
Pan - DKIT-SET (Use DKit Setting)
Use DKit Setting applies when
OSC (Oscillator Mode) is
set to
Drums.
If this is
checked, the Program can use a different pan
position for each drum sound, as specified by the Drum Kit.
If this is
unchecked, all drum sounds will use the Program’s
pan position.
The factory presets and GM drum kits use individual pan
positions for the different drums, so normally it’s best to
leave this checked.
Amp modulation
The basic volume
level is set by the Amp Level parameter.
You can then alter this using the modulation sources below:
Amp Modulation
Velocity Intensity is used by most programs to decrease the
volume of softly played notes and increase the volume of
strongly played notes, and the Amp Modulation parameter
adjusts the depth of this control.
Normally you will set Amp Modulation to positive
(+)
values. As this setting is increased, there will be greater
volume difference between softly played and strongly played
notes.
LFO1/2
Specifies how the LFO’s will produce cyclic changes in
volume (tremolo effect).
The volume will be affected by the LFO(s)
where you set an
LFO1 Int (Intensity),
LFO2 Int (Intensity) value.
AMS Intensity adjusts the depth of how the tremolo effect
produced by the LFO will be affected when you assign an
AMS (LFO1 AMS, LFO2 AMS).
For example if
AMS (LFO1 or LFO2) is set to
M.Wheel:#01, a tremolo effect will be produced when the
modulation wheel is moved away from yourself or when
CC#1 is received.
Keyboard Track
This lets you vary the volume relative to the note that you
play.
For details, please see “Keyboard Track” on page 37.
Amp EG
The Amp EG lets you control how the volume changes over
the course of the duration of a note.
Every instrument has its own characteristic volume
envelope. This is part of what
gives each instrument its
identifiable character.
Conversely, by changing the volume contour–for instance,
applying a string-like Amp EG curve to an organ
multisample– you can produce interesting and unusual
sounds.
Volume
Time
Volume
Time
Piano
Organ
Volume decays
gradually
Volume remains constant
until note is released