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Climbing
In addition to staircases, you can attempt to climb up and down pits, cliffs and walls. A character's climbing ability depends on strength, encumbrance, character class and luck. Martial artists and thieves receive special training in climbing, so they have a strong advantage in this area.

Anyone can climb down a pit; however, to climb up, you must have reasonable strength and climbing ability or you will fall. Climbing requires at least one hand to be empty, and most pits require two empty hands. Note: Using the "down" command in a pit will most likely cause you to fall. Instead, use: "climb down"
To climb up a pit, use: "climb up"

Crawl
From time to time, you will find yourself in a situation where you can't see where you are going, and you do not want to risk running into or falling off of something. The "crawl" command will allow you to move one hex in any of the eight directions without fear of falling. This command is much slower than normal movement. To safely move one hex to the northwest you would use: "crawl nw"

Swimming
It is possible to swim across bodies of water if your encumbrance is lower than moderate. Even if you are moderately encumbered, you might be able to swim. The "swim to" default command is associated with any water hex. Because of swift and treacherous currents, it takes longer to cover distances by swimming than by walking; you can move only one hex at a time when swimming. These limitations do not apply to sea creatures; sharks can swim much faster than you can. When you reach the shore, you can leave the water by double left clicking on an adjacent land hex, which will activate the default "move to" command for that hex.

Diving
While swimming, you may dive and spend a short period on the bottom, then return to the surface for air. To do so, type and enter the text command: "dive". Unless you are under the influence of the Breathe Water spell, you must swim or dive constantly otherwise you will drown within a few moments after you stop swimming or diving.

Pushing
If an item is too heavy to lift and you want to move it somewhere, you can push it along the ground -- and, if you are strong enough, up and down stairs. "Push corpse north" will move a corpse in your hex one hex to the north. "Push 2 bottle north" will move the second bottle north. Important note: You will move along with the item you are pushing, so think twice before you push that dead critter off a cliff!

Text Command Summary

Text Command Syntax:
[name], [message]
Syntax for addressing a message or command to a non-player character: "sven, train me"

[name], [path]


Tells a controlled creature to move:"salamander, n n w"

Text Command Definitions

act "[action phrase]" Role-playing command.
If your name is Lancelot, and you enter the command: 'act "is giving a thumbs-up sign"' , you and the players around you will see the message: "(Lancelot is giving a thumbs-up sign)". Note that the [action phrase] must be contained within double quotes. The parentheses around the displayed message indicate that it is an "act" message coming from the named character.

again
Repeat previous command; abbreviation "a" achieves same result.

all, [command]
When multiple controlled creatures are present, "all" can be used as a valid name variable: "all, attack dragon"

angry
Role-playing command; displays a message to your companions telling them you look angry.

applaud
Role-playing command; displays a message to your companions telling them you are applauding.

appraise [item]


Request a detailed appraisal of the specified item from a shopkeeper: "lloyd, appraise ring"

attack
[creature], attack [target]


Direct a controlled creature to attack specified target character: "salamander, attack griffin"

beam
Role-playing command; displays a message to your companions telling them you are beaming.

begone
[creature], begone
Direct a controlled creature to return to place of origin: "salamander, begone"

belt [weapon name]


Put specified weapon back on your belt: "belt greatsword"

bless
[ancestor], bless this weapon


Enables you to use an attuned weapon inherited from your ancestor: "[ancestor name], bless this weapon"

blush
Role-playing command; displays a message to your companions telling them you are blushing.

burp
Role-playing command; displays a message to your companions telling them you are burping.

buy
[shopkeeper], buy [item]


Ask a shopkeeper to purchase something you have placed on his counter: "dik, buy gem"

[shopkeeper], buy all


Ask a shopkeeper to buy everything on the shopkeeper's counter:

"rolf, buy all"

chase [name]
Pursue a fleeing individual or group. The "chase" text command results in only one movement. By repeating the "chase" text command, or using the "again" command, you can follow a fleeing creature or rapidly moving group through successive moves. For example: "chase goblins", "a", "a"

climb up
Scale the sides of a pit, ladder, cliff, etc.

close [item]
Close an open book, scroll or container: "close bottle"

close door [direction]


Shuts a door in an adjacent hex in the specified direction (cannot be diagonal direction): "close door n"

confused
Role-playing command; displays a message to your companions telling them you look confused.

crawl [direction]
Move one hex without fear of running into a wall or falling off a cliff, stepping into fire etc.: "crawl e"

critique
[trainer], critique [skill area] Seek a statement of your proficiency in a particular skill area from a qualified trainer. "olaf, critique greatsword skill"

cry
Role-playing command; displays a message to your companions telling them you are crying.

deposit
[teller], deposit Instruct teller to take gold from the bank counter and deposit it in your account:: "marlis, deposit"

dive
When in the water, this command takes you to the bottom for a brief period.

down
Move down a staircase; abbreviation "d" achieves same result.

draw [weapon name]
Take specified weapon from your belt: "draw greatsword"

drink
Drink from an open bottle or container held in your hand.

drop
drop [item]
Put something on the ground from your hands; will not damage item, e.g.: "drop bottle"

[creature], drop [item]


Direct a controlled creature to drop specified item; if multiple items are being carried, using "all" as the item variable will cause the creature to drop everything: "djinn, drop gem"

dump [item]


Dump all of a particular item in your sack onto the ground, or to a specified location:
"dump gems"
"dump gems on counter"

east
Move one hex east; typing "e" yields same result.

eat [item]
Consume the specified item, e.g.: "eat berries"

end
Suspend game play and return to Conference Room. Alternate form of "quit"; see below.

evilgrin
Role-playing command; displays a message to your companions telling them you are wearing an evil grin.

exit
Suspend game play and return to Conference Room. Alternate form of "quit"; see below.

fight [name]
Attack a target character with weapon held in right hand (or using martial arts if the right hand is empty): "fight kobold"

flip
When reading a book, turn to next page. "flip back"


When reading a book, turn back one page. "flip back [number]"
When reading a book, turn back specified number of pages. "flip back 2" "flip forward [number]"
When reading a book, turn ahead specified number of pages: "flip forward 1" "flip to [number]"
When reading a book, turn to the specified page: "flip to 8"

follow
[creature], follow


Direct a controlled creature to follow you: "salamander, follow"

[creature], follow [name]


Direct a controlled creature to follow another character: "salamander, follow lancelot"

forgive [name]


Forgive a player who accidentally killed you: "forgive lancelot"

[ghost], forgive me


Ask forgiveness from the Confessor Ghost after presenting proper offering:"ghost, forgive me"

frown
Role-playing command; displays a message to your companions telling them you are frowning.

gasp
Role-playing command; displays a message to your companions telling them you are gasping.

giggle
Role-playing command; displays a message to your companions telling them you are giggling.

glower
Role-playing command; displays a message to your companions telling them you are glowering.

grimace
Role-playing command; displays a message to your companions telling them you are grimacing.

grin
Role-playing command; displays a message to your companions telling them you are grinning.

groan
Role-playing command; displays a message to your companions telling them you are groaning.

grumble
Role-playing command; displays a message to your companions telling them you are grumbling.

help
Prints a general help resource message.


help [word]
Provides information on the specified word.

jump
Role-playing command; displays a message to your companions telling them you are jumping up and down.

jumpkick [target]
Flying kick to a target character in a nearby hex; a martial arts manoeuvre that uses stamina: "jumpkick gargoyle"

kick [target]


Kick a target character in your hex:: "kick troll"

laugh
Role-playing command; displays a message to your companions telling them you are laughing.

load
Load your bow weapon with an arrow; same as "nock." Left hand must be empty.

look
"Look" at items on the ground in your hex.

"look [direction]" Look in the specified adjacent hex:: "look ne"

look around


Detailed description of surroundings.

"look at [item]"


Examine an item in your hands or on the ground. If several items of the same type are present, you may examine individual items by specifying the item number or location:
"look at gem"
"look at gem on ground"
"look at 2 gem"
look at [item] in sack
Receive a general description of the specified item in your sack:
"look at gem in sack"
"look at 2 gem in sack"

look at [item] in shop


Receive a general description of the specified shop item: "look at longsword in shop"

look at [name]'s [item]


Receive a general description of an item possessed by another character: "look at lancelot's staff"

look at [Nth] ring [hand]


Examine ring on [Nth] finger of [hand]: "look at 2 ring on right"

look closely at [name]: Take a closer look at another character (must be standing in your hex): "look closely at lancelot"

look here
Look at items on ground in your hex. Same as "look."

look in [hand]


Look at the contents of the specified hand: "look in left"

look on altar


Look on top of an adjacent altar.

look on counter


Look on top of an adjacent counter.

look on table


Look on top of an adjacent table.

look on
Enables automatic terrain descriptions.

look off
Disables automatic terrain descriptions.

meditate
Causes a portion of an ancestor's experience and skill to transfer to your descendant character during the Ceremony of Ancestors, under proper conditions.

mumble
Role-playing command; displays a message to your companions telling them you are mumbling.

mutter
Role-playing command; displays a message to your companions telling them you are muttering.

nock
Nock your bow weapon with an arrow; same as "load." Left hand must be empty.

nod
Role-playing command; displays a message to your companions telling them you are nodding.

north
Move one hex north; typing "n" yields same result.

northeast


Diagonal move; move to a location that is one hex north and one hex east; typing "ne" yields same result.

northwest


Diagonal move; moves to a location that is one hex north and one hex west; typing "nw" yields same result.

open
open book to [number]


When reading, open book to a particular page: "open book to 8"

open [item]


Open a book, scroll, or bottle: "open balm"

pager
Display the status of your pager.


'pager off' Shut off your pager.
'pager on' Turn on your pager.

pant
Role-playing command; displays a message to your companions telling them you are panting.

pet [name]
Removes self-defense designation of a player who has accidentally attacked you. Also works on many small, furry animals:
"pet lancelot"

poke [name]


Attack a target in an adjacent hex with a halberd; also can be used with shorter weapons (e.g., a spear) against targets in your hex: "poke orc"

pout
Role-playing command; displays a message to your companions telling them you are pouting.

push [item] [direction]
Move something on the ground to next hex, or via a stairway: "push corpse w"

put
put [item] into sack


Put specified item in your sack; only small items fit: "put gold in sack"

put [item] on [location]


Place the specified item on, for instance, an altar or counter: "put gold on counter"

put ring on [hand]


Put a ring on a hand; The next available finger closest to the thumb will be used:, "put ring on right" put ring on [Nth] [hand] Put a ring on a particular finger: "put ring on 2 left"

quit
Suspend game play and return to Conference Room. Not allowed if character is standing in front of an active counter, locker or altar; nor may you may quit while fighting. One minute must pass after combat before you can quit. If you are a ghost, "quit" will notify the gods of your desire to be resurrected (cannot be entered until 60 seconds after you are slain).

read
read [item]
Read a book or scroll: "read book"

redraw
Refreshes your game screen.

remove [item]
Remove an article of clothing, armor or jewelry: "remove mail", "remove 2 ring from left

rest
Used to fizzle (cancel) a warmed spell.

run
[creature], run
Direct a controlled creature to move two hexes at a time: "djinn, run"

run [direction]


Move two hexes; may reduce stamina: "run n"

salute
Role-playing command; displays a message to your companions telling them you are saluting.

scream
Role-playing command; displays a message to your companions telling them you are screaming.

search
search [direction]


Search for a secret door in an adjacent hex in the specified direction: "search n"

search [Nth] corpse


Remove the armor, weapons, jewelry, and sack contents from a corpse and place them on the ground. If multiple corpses are present in the hex, you must search each one individually; corpses always pile up in the order they are slain. The top corpse will be the most recent kill. If no corpse number is specified, the top corpse in a pile will be searched:
"search corpse"
"search 2 corpse"
"search 3 corpse"

sell
[shopkeeper], sell [item]


Ask shopkeeper to sell you the specified item (after sufficient gold has been placed on the counter):
"harald, sell greatsword"

sheathe
sheathe [weapon]


Put specified weapon on your belt: "sheathe greatsword"

shiver
Role-playing command; displays a message to your companions telling them you are shivering.

Shoot
shoot [target]
Shoot a bow weapon at a target character: "shoot kobold"

Show
show belt


Show weapons on your belt, and your armor in the Secondary Viewport.

show locker


Show contents of locker in the Main Viewport.

show prices


View the price list when in shops.

show rings


Show the rings on your eight fingers; display appears in the Secondary Viewport.

show sack


Show the items and gold in your sack in the Secondary Viewport.

show skill


Show weapon skills ratings in the Main Viewport.

show spells


Request a list of the spells the magic trainer can teach you: "sven, show spells"

show stats


Show character statistics, level, and encumbrance in the Main Viewport.

shrug
Role-playing command; displays a message to your companions telling them you are shrugging.

show abbreviations
Show current macro definitions; typing "show abbrevs" yields same result.

show balance


[teller], show balance
Instruct the bank teller to state your account balance: "marlis, show balance"

show rules


Tells whether karma rules are in effect in current scenario.

sigh
Role-playing command; displays a message to your companions telling them you are sighing.

smile
Role-playing command; displays a message to your companions telling them you are smiling.

smirk
Role-playing command; displays a message to your companions telling them you are smirking.

snarl
Role-playing command; displays a message to your companions telling them you are snarling.

sneeze
Role-playing command; displays a message to your companions telling them you are sneezing.

snicker
Role-playing command; displays a message to your companions telling them you are snickering.

south
Move one hex south; typing "s" yields same result.

southeast
Diagonal move; moves to a location that is one hex south and one hex east; typing "se" yields same result.

southwest


Diagonal move; moves to a location that is one hex south and one hex west; typing "sw" yields same result.

speak
Enables you to speak to your countrymen in your native language, so that adventurers of other homelands cannot understand you. Works in the game only, not the Conference Room.

"speak [language]" where [language] is one of the following: Common, Illyrian, Muian, Lemurian, Lengian, Draznian, Hovathian, Mnarian, Barbarian. Your character speaks the language of his or her homeland and Common. Common is the adventure's cant, understood by all who venture to the island.

sprint [direction]


Move three hexes; may reduce stamina: "sprint e"

steal from [name]


Reach into target character's sack and steal one item at random, e.g.: "steal from troll" "steal gold from [name]"

Steal gold from target creature's sack, e.g.: "steal gold from troll"

stop
[name], stop
Tells a non-player character to shut up and go away: "fafnir, stop"

swap
Move the contents of one hand to the other. Receiving hand must be empty

sweep [direction]
If you have a magical broom, you can sweep in the usual directions as well as up and down stairs and through portals.
"sweep s"

swim [direction]


Move through the water: "swim nw"

take
[creature/name], take [item]


1) Direct a controlled creature to pick up the specified item. "salamander, take gold"
2) Direct a bank teller to take gold from the bank counter and deposit it in your account: "marlis, take gold"

take [item] from [location]


Take specified item from an adjacent counter, altar or table:
"take balm from counter"
If several of the same item are present, you may specify the item you want: "take 3 ring from counter
Otherwise, the last item placed on the surface will be the one taken.

take [item] from sack Take specified item out of your sack: "take book from sack"


If several of the same item are present, you may specify the item you want: "take 3 bottle from sack"
Otherwise, the last item placed in the sack will be the one taken.

take [item] off


Remove an article of clothing, armor or jewelry (rings, bracelets, amulets, etc.): "take robe off"

take [item]


Pick up something from the ground in your hex; one hand must be empty: "take axe"

take [Nth] ring off [hand]


Remove a particular ring. Alternate for "remove" command; "from" also may be substituted for "off": "take 1 ring off right", "take 1 ring from right"
take ring off [hand]
Remove a ring; opposite hand must be empty; "from" may be substituted for "off." In this case, where no ring number is specified, the command will remove the ring from the finger closest to the thumb.

teach
[trainer], teach [spell name]


Ask magic trainer to teach you a new spell (after sufficient gold has been offered to the trainer). "oskar, teach darkness"

[quest master/guide], teach me


Request instruction from an Underworld quest master or guide. "osiris, teach me"

throw [item] [path]


Throw the specified item at a location (rather than at a creature), e.g.: "throw bottle n n n" " throw [item] at [creature]"
Throw the specified item at a creature (rather than at a location), e.g.: "throw axe at orc"

train
[trainer], train me


Request training from qualified trainer in weapon or item held in right hand (leave right hand empty for martial arts training):
"neela, train me"
"[trainer], train [amount]" Request training in the specified amount of gold coins: "olaf, train 500"

unload
Removes arrow from bow weapon

unlock door [direction]
Attempt to unlock a locked door in an adjacent square in a specified direction with a key or a lock pick: "unlock door s"

up
Climb a stairway between levels; type "u" for same result.

users
Displays a list of characters currently playing.

wave
Role-playing command; displays a message to your companions telling them you are waving.

wear [item]
Put on an article of clothing, armor or jewelry, bracelets and amulets: "wear robe"

west
Define a path one hex west; typing "w" yields same result.

what is
[npc], what is [word]
Ask a non-player character for information about something; "priest, what is shuriken"

where is
[npc], where is [place]


Ask a non-player character for the location of a particular place: "sheriff, where is gym"

wield [weapon name]


Take specified weapon from your belt: "wield greatsword"

wink
Role-playing command; displays a message to your companions telling them you are winking.

withdraw
[teller], withdraw [number]
Instruct bank teller to withdraw the specified amount from your account and place it on the bank counter.
"marlis, withdraw 1000"

yawn
Role-playing command; displays a message to your companions telling them you are yawning.



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