Pac-Man: World's End gdd



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2.9Multiplayer Gameplay

2.9.1.Overview

Whereas the single-player game is the antithesis of the Survival Horror genre (you are the horror that they are trying to survive), Multiplayer is where true survival horror gameplay re-emerges. Various Multiplayer Game types are offered; some mimic those found in the current fps genera while others are entirely new and only found in Possession. Even Multiplayer Games mimicking the most popular game types will have an interesting twist, as the dead may rise! Reanimated and controlled by either the AI or currently dead player(s).


In one of the primary multiplayer games, one person assumes the role of the Enslaver while all other players take the role of Survivors. The Survivors must defend against and withstand the onslaught of the Enslaver’s zombie horde. Each side is balanced, with the Enslaver having a limited number of zombies, and the Survivors: limited ammunition, weaponry and essential supplies (All of which can be modified via the game setup menu).


The emphasis for the Enslaver will be on overwhelming the Survivors’ defences, whereas the Survivors themselves must lay down a defensive strategy that takes advantage of both the terrain and their limited resources. For the Survivors, the multiplayer game will generate high adrenaline tension, and for the Enslaver, the fun of seeing the Survivor players reacting against the directions of his zombie horde.
Dedicated multiplayer maps will be specifically created to accommodate and contain the action and will reflect the popular locations of the zombie genre, offering a variety of situations to keep the multiplayer scenarios fresh and varied. Segments of the single player map will also be available to increasing the number of game maps available to the player.

Game Types

Various pre-made game types will allow the player to get straight into the action.



Player vs. Player (Adversarial)

  • Survivor vs. Enslaver: One player as the Enslaver battles against everyone, all other players take on the part of Survivors.

  • Vanilla DM: An every-man-for-himself battle where zombies walk the earth and the player with the most kills wins.

  • Survival DM: The same as vanilla DM but dead players are eliminated; also eliminated players can control zombies through the Aether.

  • Zombie Tag: The same as Vanilla DM but he who survives the longest wins and all dead players become shredders.

  • Revelation: One random player becomes infected and is indiscernible from their living counterparts. The zombie player wins by eliminating all of the human players.

  • Monster Mash: Kill the Monster to become the Monster; points are only scored when you are the Monster, player with the most point’s wins.

  • The Hunted: One player takes on the part of shredder and must reach an extraction point in order to win.


Player vs. Ai (Cooperative)




  • Timed Survival: Players must work together to defend a location from stronger and stronger zombie attacks.

  • Clearance: Players must work together to clear a level of zombies as quickly as possible.

  • Escape: Players must battle through hordes of zombies to an extraction point.

  • Apocalypse: Players must work together as zombies to clear a level of civilians as quickly as possible.

  • Subversion: Players must work together as Civilians to locate a disk before the corporate Guards can take them out.

Rules

A basic set of rules will be in place for the majority of the different game types. The player will have the ability to modify many of these rules, allowing them to create a unique multiplayer experience catered specifically to them.


Some of these rules include:


  • Infection – for when Survivalist player characters are infected by zombies. Infected players will die unless they can reach a serum. If a player dies they rise again as a zombie.

  • Serum – cures infection preventing player death. Serum can also be used to kill zombies.

  • Suicide – quitting players will show an ‘suicide’ animation.

  • Aether - aether allows for dead players to still take part in the game.

    • Possession – allows dead players to watch through the eyes of any player still in the game.

    • Spirit Messaging – to allow for communication between ’dead’ players and those still alive.


Mechanisms

Multiplayer possession will also feature a set of mechanisms to increase and improve the player’s experience of Possessions Multiplayer game.



The Weapons Workshop

The weapons workshop will allow the player to build customized weapons for use in the multiplayer game.
Weapons will be built from multiple components such as:


  • Stocks & Hilts

  • Chambers

  • Barrels

  • Blades

  • Scopes

  • Ammunition

  • Ammunition Wildcards

  • Weapon Wildcards
Un-lockable characters

Characters collected in single player can be used as Avatars for the multiplayer game these characters will include:


  • Civilians

  • Paramedics

  • Fire Crew

  • Media

  • Police

  • Riot Squad

  • SWAT

  • Survivors (various)

  • National Guard

  • Military

  • Scientists

  • Corporate Guard

  • Omega troops
Equipment System

Allows the player to select weapons and other equipment (E.g. gasmasks) before and during game.

  • Character sheet – which acts as the player’s inventory

  • Weapon selection – which allows the player to pillage dead bodies or pick up weapons in-game.



2.9.2.Online Experience

The online multiplayer experience is designed to invoke the feeling of terror usually found in games and films of the horror genre, but currently lacking from the multiplayer experience. Though the online Multiplayer game will be designed to instil a sensation of absolute terror as “the victim”, it will also be designed to give the player a feeling of absolute empowerment as “the aggressor”.


It is also designed to imitate and improve on some of the best and most popular FPS game types to date. This includes Death Match, Capture the Flag, & Tag but also expands on these types by adding Survival and Enslaver modes as well as an array of entirely new multiplayer cooperative games.
The online experience will give the player(s) a high level of freedom, with customizable game types, custom weapons, and custom avatars as well as support for “clans”, allowing the player to customize their friend’s list and keep track of who’s online.


  • Play as “the Aggressor” or “The Victim”.

  • Play online or via system link.

    • Player vs. Player.

    • Team vs. Team.

    • Cooperative missions (Team vs. AI).

  • Play from home, online against other players from around the world.

  • Use the “Clans” system or its equivalent, to keep track of friends and create teams online.

  • Use unlocked characters from single player game as Avatars in the multiplayer game.

  • Build and use custom weapons in the multiplayer game.

  • Modify the multiplayer game to create custom game types.

  • Communicate online via headset.






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