Using Drum Kits
94
Editing a Drum Kit
Basic Editing
1. Select the Program that you wish to use while editing
the Drum Kit.
2. Access the DRUM KIT> DS 1 page.
Press the GLOBAL/MEDIA button. Press the MENU
button to access the menu, use the ▲(PAGE–) or
▼(PAGE+) buttons to select DRUM KIT, then press the
OK (MENU) button. (If a different page is shown, use the
▲(PAGE–) button to select the appropriate page.)
3. On the top line of the display, use “Drum Kit Select”
to select the drum kit that you want to edit.
GM drum kits 48 (GM)–56 (GM) cannot be selected
here. (It is not possible to edit or write a GM drum kit.)
If you wish to modify the settings of one of the drum
kits 48 (GM)–56 (GM), you can use
Copy Drum Kit
function to copy it to 00 (INT)–47 (USER), and then
edit the copy.
4. Use the Key parameter to select the note that you wish
to edit.
To select a key, you can use any of the standard VALUE
dial etc.
If you select KEY and press the ENTER button, you’ll be
able to use the keyboard to specify the note number. Press
the ENTER button once again to confirm.
5. Use the Assign check box to specify whether the key
will have its own settings, or use the same settings as
the next higher note.
If
Assign is checked, the key will have its own settings.
This is the default.
If
Assign is not checked, the key won’t have its own
settings. Instead, it will use the same settings as the next
higher note–except that the drumsamples
will be played
at a lower pitch. The amount of pitch change depends on
the
Pitch Slope parameter, on the P-PITCH> BASIC
page.
Use this setting when you want only to change the pitch,
such as with tom or cymbal sounds.
Tip: If you want to copy the settings of one key to a different
drum sample, use the Copy Key Setup function.
Velocity crossfade settings
For this key, let’s create a simple velocity crossfade between
two stereo drumsamples.
1. In the DRUM KIT> DS 1 and DS 2 pages, turn
Drumsample 1 and 2 on.
If it is off, select the button and press the ENTER button
to turn it on.
2. In the same way, make sure that Drumsamples 3–4
are Off.
3. Select Stereo as the Bank for Drumsample1 and
Drumsample2.
Drumsamples come in several types:
Mono, or
Stereo.
Mono are mono drumsamples,
and Stereo are stereo
drumsamples. Stereo drumsamples use twice as many
voices as mono drumsamples.
4. Select a drum sample. Select Drumsample 1, and
press the ENTER button.
A list of drum samples organized by category will appear.
Use the cursor buttons ◄► to view the list for other
categories.
5. Use the cursor buttons to select a drum sample name
from the list in the display.
6. Press the ENTER button to make the setting.
7. Switch to the DRUM KIT> DS 2 page, and specify
Drumsample 2 in the same way.
Now that you’ve assigned Drumsamples to Drumsample1
and Drumsample2, let’s set up the velocity ranges and
crossfades.
8. For Drumsample 2, set Bottom Vel. to 1.
Turn Xfade Off.
Use the cursor button ▼ to scroll the page.
KEY
Assign
Drum Kit Select
Editing a Drum Kit
95
9. In the DRUM KIT> DS 1 page, set the Drumsample 1
Bottom Vel. to 80.
Now, Drumsample2 will sound when you play softly, at
velocities of 79 or less–and Drumsample1 will sound
when you play harder, with velocities of 80 or more.
The meter to the left side of the Velocity Zone graphic
indicates the note-on velocity value.
This lets you verify
the drumsample that will be sounded by a given velocity.
10.Next, set Drumsample1’s Xfade to 20, and its Curve to
Linear.
Notice that the graphic now shows the two ranges
tapering into one another. Between 80 and 100,
Drumsample2 will fade out, and Drumsample1 will fade
in, creating a gradual velocity transition instead of a hard
split.
Fine-tuning the sound of each sample
1. If you like, adjust the Levels for the two
Drumsamples.
This can be very useful in creating a smooth velocity split
or crossfade.
2. As necessary, specify the tuning, EG parameters, and
filter.
For each drumsample, adjust the Tune, Attack (Amp EG
Attack), Decay (Amp EG Decay), Cutoff, and
Resonance.
Using Exclusive Groups
1. Access the DRUM KIT> VOICE page.
2. Use Excl (Exclusive) Group to assign the
drumsamples to groups.
For example, let’s say that you’ve assigned an open hi-hat
and a closed hi-hat to the same exclusive group:
• Play the open hi-hat sound.
• While it’s still ringing, play the closed hi-hat.
• The open hi-hat sound will be cut off–simulating the
action of a physical hi-hat.
Sustaining the sound even after the key is
released (Hold)
Use the
Hold function for instruments that should continue
sustaining
even after the key is released, such as a crash
cymbal. The way this works will depend on the settings of
the program and drum kit.
Set the
Hold function as follows.
1. Access the P-BASIC> NOTE-ON page.
2. Make sure that the Key Zone setting Hold is on.
Once you’ve turned on
Hold for
the Program, the
function is controlled on a note-by-note basis according
to settings within the Drum Kit.
3. Access the DRUM KIT> VOICE page.
4. For each key, set the Note-Off (Enable Note-Off
Receive) parameter as desired.
If this check box is not selected, notes will be held, and
the sound will continue even after the key is released.
If it is checked, the key will not be held.
If you turn off
Hold in the Program, no keys will be held
- regardless of their
Note-Off (Enable Note-Off
Receive) setting.
Controlling effects for each key
Drum Kits have their own, built-in mixers. For each key, you
can control the Insert Effects bussing, Master Effects sends,
and pan.
Bus settings for each key
For example, you can make settings so that the snare is sent
to IFX1, the kick to IFX2, and the other sounds to L/R.
1. Access the P-FX ROUTING> BUS page.
2. Make sure that the DKIT-SET check-box is checked.
When
Use DKit Setting is on, the Program will use the
Bus Select and Effects Send settings for each key of the
Drum Kit.
When
Use DKit Setting is off,
the Program will ignore
the Drum Kit’s Bus Select and Effects Send settings.
3. Access the DRUM KIT> VOICE page.
4. Use the Bus Select parameter to send drum sounds
through their own Insert effects, or to the L/R
outputs.
If you like, you can send each note to its own Insert
effect, or to the individual audio outputs, in addition to
the L/R outputs.
Note: In
most preloaded drum kits, the drum instruments
have the same
Bus (IFX/Output) Select settings
according to their type, as follows.
Snares → IFX1
Kicks → IFX2
Cymbals → IFX3
Toms, Percussions, other → IFX4
5. Use Send1 and Send2 to set the send levels to the
master effects.