Kross operation Guide



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Using Drum Kits
94
Editing a Drum Kit
Basic Editing
1. Select the Program that you wish to use while editing 
the Drum Kit.
2. Access the DRUM KIT> DS 1 page.
Press the GLOBAL/MEDIA button. Press the MENU 
button to access the menu, use the ▲(PAGE–) or 
▼(PAGE+) buttons to select DRUM KIT, then press the 
OK (MENU) button. (If a different page is shown, use the 
▲(PAGE–) button to select the appropriate page.)
3. On the top line of the display, use “Drum Kit Select” 
to select the drum kit that you want to edit.
GM drum kits 48 (GM)–56 (GM) cannot be selected 
here. (It is not possible to edit or write a GM drum kit.) 
If you wish to modify the settings of one of the drum 
kits 48 (GM)–56 (GM), you can use Copy Drum Kit 
function to copy it to 00 (INT)–47 (USER), and then 
edit the copy.
4. Use the Key parameter to select the note that you wish 
to edit.
To select a key, you can use any of the standard VALUE 
dial etc. 
If you select KEY and press the ENTER button, you’ll be 
able to use the keyboard to specify the note number. Press 
the ENTER button once again to confirm.
5. Use the Assign check box to specify whether the key 
will have its own settings, or use the same settings as 
the next higher note.
If Assign is checked, the key will have its own settings. 
This is the default.
If Assign is not checked, the key won’t have its own 
settings. Instead, it will use the same settings as the next 
higher note–except that the drumsamples will be played 
at a lower pitch. The amount of pitch change depends on 
the Pitch Slope parameter, on the P-PITCH> BASIC 
page.
Use this setting when you want only to change the pitch, 
such as with tom or cymbal sounds.
Tip: If you want to copy the settings of one key to a different 
drum sample, use the Copy Key Setup function.
Velocity crossfade settings
For this key, let’s create a simple velocity crossfade between 
two stereo drumsamples.
1. In the DRUM KIT> DS 1 and DS 2 pages, turn 
Drumsample 1 and 2 on.
If it is off, select the button and press the ENTER button 
to turn it on.
2. In the same way, make sure that Drumsamples 3–4 
are Off.
3. Select Stereo as the Bank for Drumsample1 and 
Drumsample2.
Drumsamples come in several types: Mono, or Stereo
Mono are mono drumsamples, and Stereo are stereo 
drumsamples. Stereo drumsamples use twice as many 
voices as mono drumsamples. 
4. Select a drum sample. Select Drumsample 1, and 
press the ENTER button.
A list of drum samples organized by category will appear. 
Use the cursor buttons ◄► to view the list for other 
categories.
5. Use the cursor buttons to select a drum sample name 
from the list in the display.
6. Press the ENTER button to make the setting.
7. Switch to the DRUM KIT> DS 2 page, and specify 
Drumsample 2 in the same way.
Now that you’ve assigned Drumsamples to Drumsample1 
and Drumsample2, let’s set up the velocity ranges and 
crossfades.
8. For Drumsample 2, set Bottom Vel. to 1.
Turn Xfade Off.
Use the cursor button ▼ to scroll the page.
KEY
Assign
Drum Kit Select


Editing a Drum Kit
95
9. In the DRUM KIT> DS 1 page, set the Drumsample 1 
Bottom Vel. to 80.
Now, Drumsample2 will sound when you play softly, at 
velocities of 79 or less–and Drumsample1 will sound 
when you play harder, with velocities of 80 or more.
The meter to the left side of the Velocity Zone graphic 
indicates the note-on velocity value. This lets you verify 
the drumsample that will be sounded by a given velocity.
10.Next, set Drumsample1’s Xfade to 20, and its Curve to 
Linear.
Notice that the graphic now shows the two ranges 
tapering into one another. Between 80 and 100, 
Drumsample2 will fade out, and Drumsample1 will fade 
in, creating a gradual velocity transition instead of a hard 
split.
Fine-tuning the sound of each sample
1. If you like, adjust the Levels for the two 
Drumsamples.
This can be very useful in creating a smooth velocity split 
or crossfade.
2. As necessary, specify the tuning, EG parameters, and 
filter.
For each drumsample, adjust the Tune, Attack (Amp EG 
Attack), Decay (Amp EG Decay), Cutoff, and 
Resonance.
Using Exclusive Groups
1. Access the DRUM KIT> VOICE page.
2. Use Excl (Exclusive) Group to assign the 
drumsamples to groups.
For example, let’s say that you’ve assigned an open hi-hat 
and a closed hi-hat to the same exclusive group:
• Play the open hi-hat sound.
• While it’s still ringing, play the closed hi-hat.
• The open hi-hat sound will be cut off–simulating the 
action of a physical hi-hat.
Sustaining the sound even after the key is 
released (Hold)
Use the Hold function for instruments that should continue 
sustaining even after the key is released, such as a crash 
cymbal. The way this works will depend on the settings of 
the program and drum kit.
Set the Hold function as follows.
1. Access the P-BASIC> NOTE-ON page.
2. Make sure that the Key Zone setting Hold is on.
Once you’ve turned on Hold for the Program, the 
function is controlled on a note-by-note basis according 
to settings within the Drum Kit. 
3. Access the DRUM KIT> VOICE page.
4. For each key, set the Note-Off (Enable Note-Off 
Receive) parameter as desired.
If this check box is not selected, notes will be held, and 
the sound will continue even after the key is released.
If it is checked, the key will not be held.
If you turn off Hold in the Program, no keys will be held 
- regardless of their Note-Off (Enable Note-Off 
Receive) setting.
Controlling effects for each key
Drum Kits have their own, built-in mixers. For each key, you 
can control the Insert Effects bussing, Master Effects sends, 
and pan.
Bus settings for each key
For example, you can make settings so that the snare is sent 
to IFX1, the kick to IFX2, and the other sounds to L/R.
1. Access the P-FX ROUTING> BUS page.
2. Make sure that the DKIT-SET check-box is checked.
When Use DKit Setting is on, the Program will use the 
Bus Select and Effects Send settings for each key of the 
Drum Kit.
When Use DKit Setting is off, the Program will ignore 
the Drum Kit’s Bus Select and Effects Send settings.
3. Access the DRUM KIT> VOICE page.
4. Use the Bus Select parameter to send drum sounds 
through their own Insert effects, or to the L/R 
outputs.
If you like, you can send each note to its own Insert 
effect, or to the individual audio outputs, in addition to 
the L/R outputs.
Note: In most preloaded drum kits, the drum instruments 
have the same Bus (IFX/Output) Select settings 
according to their type, as follows.
Snares → IFX1
Kicks → IFX2
Cymbals → IFX3
Toms, Percussions, other → IFX4
5. Use Send1 and Send2 to set the send levels to the 
master effects.


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