Kross operation Guide



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Easy program editing Using the Tone Adjust and EG Adjust functions
27
Easy program editing
Using the Tone Adjust and EG Adjust 
functions
The fastest way to create the sound you need is to find a 
preload program that’s close to what you want, and then 
modify its settings to your taste.
On the PROG> TONE page you can edit the sound’s most 
important parameters, such as cutoff frequency, resonance, 
attack time, and release time.
1. Access the PROG> TONE page.
Press the PROG button to access the Program mode 
PROG MAIN page. (If it does not appear, press the EXIT 
button several times.)
2. Use the cursor buttons ◄►▲▼ to select the 
parameter that you want to edit.
3. Use the VALUE dial etc. to edit the value.
Tone Adjust controls
Note: When the Tone Adjust controls are at +00, the 
program parameters will have their original values.
Cutoff
This adjusts the filter’s cutoff frequency. Adjusting the 
cutoff frequency will modify the brightness of the sound.
Resonance
This adjusts the filter’s resonance level.
Adjusting the filter resonance level will boost the sound in 
the region of the frequency, giving a distinctive character to 
the sound.
EG Intensity
This adjusts the filter EG intensity (the depth of how the EG 
affects the filter). Normally, increasingly negative values 
(“–” settings) will make the filter EG have a shallower 
effect, and increasingly positive values (“+” settings) will 
make it have a deeper effect. Since the filter EG operates 
relative to the filter cutoff frequency, the tonal change 
produced by the filter will be affected both by Cutoff and by 
EG Intensity.
Vel. Intensity
Adjusts the velocity intensity for the amp level.
With a setting of –99, velocity will no longer produce any 
change at all. A setting of +99 will produce maximum 
change in the same direction (positive or negative) as for the 
original program.
EG Adjust controls
Note: With an adjustment of +00, the value of the program 
parameters will be unchanged.
Attack
Adjusts the EG attack times of the filter and amp 
simultaneously. This sets the time from note-on until the 
attack level is reached. Increasingly negative values (“–” 
settings) will shorten the attack time, and increasingly 
positive values (“+” settings) will lengthen it.
Decay
Adjusts the EG decay times of the filter and amp 
simultaneously. This sets the time from when the attack level 
is reached until the break level is reached. Increasingly 
negative values (“–” settings) will shorten the decay time, 
and increasingly positive values (“+” settings) will lengthen 
it.
Sustain
Adjusts the EG sustain level that follows the decay/slope 
time, for both the filter and amp simultaneously. This 
specifies the level that is reached after the decay time has 
elapsed, and is held until note-off. Increasingly negative 
values (“–” settings) will lower the sustain level, and 
increasingly positive values (“+” settings) will raise it.
Release
Adjusts the EG release times of the filter and amp 
simultaneously. This specifies the time from note-off until 
the sound disappears. Normally, negative settings will 
shorten the release time, and positive settings will lengthen it.
EG Adjust: Time-varying change 
in volume and brightness
Tone Adjust (Amp): 
Volume change 
produced by your 
keyboard dynamics
Tone Adjust (Filter): 
Brightness of the 
sound
In the case of a Low Pass Filter
Frequency
High
Low
Level
Cutoff
Resonance
Level
Time
0
Attack
Time
Sustain
Level
Release
Time
Decay
Time
Level
note-on
note-off
Time


Playing and editing Programs
28
Saving your edits
Internally, one controller modifies several parameters. 
Saving the program does not save the values of these 
controllers; it saves the edited state of the various 
parameters.
When the program has been written, the previously edited 
values will become the “new” reference values, meaning that 
the saved sound will be reproduced when these controllers 
are at +00.
Adjusting the volume balance
The sound of a program consists of up to two “oscillators” 
that are played mainly from the keyboard, one “Drum 
Track” that automatically plays a rhythm section, and one 
“step sequencer.”
The volumes of the oscillators and the drum track can be 
adjusted in the PROG> MIXER page.
Note: There’s also a “mute function” which individually 
silences these, and a “solo function” which mutes all sounds 
other than the specified one.
1. Access the PROG> MIXER page.
2. Use the cursor buttons ◄►▲▼ to select the “Vol” 
parameters of oscillator 1 or 2, the Drum Track, and 
the step sequencer, and adjust their volume.
Note: For single-oscillator programs, oscillator 2 will not 
be available for editing.
Note: If the Hold Balance function is selected, changing 
any of the volume values will simultaneously affect the other 
volume values as well. The overall volume balance will be 
preserved. This is convenient when you want to adjust the 
overall volume.
Mute
• Select Play/Mute for oscillator 1 or 2, the Drum Track, 
or the step sequencer, and press the ENTER button to 
change the setting.
Solo
• Select the Solo Setting function and press the OK 
(MENU) button to access the dialog box.
Use the cursor buttons ◄►▲▼ to select the item that 
you want to solo, and press the ENTER button to turn 
solo on/off.
Pressing the CLEAR (PAGE–) button will turn off solo 
for all items.
If Exclusive Mode is on, only one item at a time will be 
soloed.
To return to the PROG> MIXER page, press the DONE 
(MENU) button.
Comparing the unedited sound
Using COMPARE
When you’re in the process of editing a sound, pressing the 
COMPARE button will recall the last saved version of the 
sound, as it was before you started editing.
For details, please see “Compare/Undo function” on 
page 12.
Saving your edits
After you’ve edited a program, you must save it if you want 
to keep the changes you’ve made. If you re-select the 
program or turn off the power after editing, your edits will be 
lost. 
For details, please see “Writing a Program or Combination” 
on page 103.
You can also save programs on an SD card as PCG files. For 
additional details, please see “Saving to SD card” on 
page 106.


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