PacMan (Continued)
ACO PacMan Curriculum v2.0
Page 5 of 32
Scalable Game Design
Step 4
1.
To edit the drawing of PacMan, double click on the picture next to the agent’s name.
2.
Use the drawing tools to edit the image or click on the Clear button to erase the picture.
3.
Use the pencil and the color picker (black square in the center of the row of drawing tools
on the left of the 2D drawing) to draw a new picture.
4.
Click on the color picker to choose a new color.
5.
Use the bucket tool to fill in the outline with color.
6.
Click on the + to inflate your drawing into a 3D image.
7.
Use the Ceiling slider to flatten it.
8.
Click the upright box to stand PacMan up.
9.
Pick front and back connected next to the word “surfaces” so PacMan has 2 sides.
Step 5
Create the Ghost.
If you go to the
Miscellaneous category
under Inflatable Icon, there
is an agent named
“ghosty”.
You can edit the drawing
and change the color or
draw your own ghost.
Here is a PacMan Ghost like the ones in the original game.
PacMan (Continued)
ACO PacMan Curriculum v2.0
Page 6 of 32
Scalable Game Design
Step 6
Make a second shape for
your Ghost
Click on the agent name,
then click on the +Shape
button at the bottom of the
window.
Give your new shape a
name and click OK
Then double click on the
picture next to the name of
the new shape and edit it.
Change the ghost color so this shape looks different from the
original ghost.
Step 7
Create the Wall
Click +Agent
and name it Wall
Select Cube and then pick a
cube that you like.
Wall
Step 8
Create the Ground
Click +Agent and name it
Ground
Select Tile and pick one
that you like.
Ground
Step 9
Create the Pellet
Click +Agent and name it
Pellet.
Pellet
Pick an inflatable icon, erase the picture, draw a pellet, use +
to inflate & ceiling to flatten it.
PacMan (Continued)
ACO PacMan Curriculum v2.0
Page 7 of 32
Scalable Game Design
Step 10
Make a Level 1 World
Click on the ‘+’ next to
World
When the New World box
appears, type the name into
the Name box.
We recommend your world
has at least 16 rows and 21
columns
Step 11
Design your World
Use the dotted
rectangle tool to
place a rectangle of walls
on the World.
Use the same tool to place
the walls of the maze.
Then place ground where
there is not maze.
Place a rectangle of pellets
on top of the ground.
Use the pencil to draw
single agents (PacMan, the
Ghosts).
The Ghosts are the in the rectangular area with an opening.
Step 12
Save
your World every
time you make a change
that you wish to keep.
When agents get moved around after playing or testing, click
on the Reset button on the top bar of AgentCubes Online
to return to the saved version of your World!