Children & youth ministry



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Game #1

Hose-Head

This game can be for as many people who want to volunteer to play. The more the better. Try to get at least 10 people to play the game. Get a pair of women’s thigh high panty hose and put a tennis ball in the end of each one all the way to the toe end. Have the contestants put the panty hose over their head and face with the ball dangling in front. The object of the game is to bend over and swing the panty hose and ball then try to tangle with someone else and pull their panty hose off their head. The last one with the panty hose still on their head is the winner.

Source: (http://www.thesourcefym.com/games/upfront.asp)--added by Chuck

Linton
Game #2


Elbow Tag

Ask your group to pair up. After they are paired up, have them stand in a circle and link arms at the elbow. Pick one pair, and split them up. Put one person on the inside of the circle and one on the outside. Designate one of the people to be IT. IT will chase the other non paired person. In order for the person being chased to be safe they must link elbows with another pair. As soon as they link elbows on one side of the pair, the person on the opposite side must un-link and they become the new person being chased by the IT.

Source: (http://home.att.net/~youthdirector/elbow.html)

Game #3


Mafia

--This will be played after a real active game to give the youth a chance to sit down and rest. For this game, the group will be split up into 4 small groups to play. This will give them the chance to get to know people within their group also.


Separate from a deck of cards one ace, one king and enough cards from two through nine to accommodate the rest of the players. Pass out the cards to the players seated in a circle face down so no one sees the cards. Tell the players to look at their card and let no one else see it. The person who got the ace is the "Mafia", the person who got the king is the "police", and everyone else is a citizen.

The object of the game is to reveal who the "Mafia" is. The "Mafia" has the object of killing everyone. The game begins with everyone stating "they are not the Mafia". At this point, based on the body language of the players and the tone of their voice others need to accuse who they think the "Mafia" is. If two agree, the person is asked if they are the "Mafia". If they are, the game is over (unlikely), if they are not, the whole group is asked to close their eyes by a neutral party NOT in the game. The "Mafia" is asked to open their eyes and point to a person they want killed. They then close their eyes, the "police" is asked to open their eyes, and is asked who they think the "Mafia" is by pointing. If they are correct the neutral party signals so with a nod. If they are wrong the neutral party signals no with the shake of their head. It is important to hide the identity of the "Mafia" and "police" by not talking AT them when they are asked questions, so their location in the circle is known to all. All are then asked to open their eyes, the killed party is told they are dead and may not speak.

At this point the people are mad at the killing and three must agree as to whom they think the "Mafia" is and they accuse the person (the Mafia may be in this group therefore secrecy is key). The accused is allowed a defense, if it is not acceptable to the three accusers, the accused is killed, and is asked if they are the "Mafia". The game ends if they are or continues if they are not with the accused now dead. OR after the defense the accusers may with draw their accusation, and may not re-accuse the person until the next round The game continues, with the "police" having the only additional knowledge. If they know who the "Mafia" is or is not, they may influence the rest of the group by making suggestive statements but NOT BY SAYING they ARE the "police". The reason is so the "Mafia" can pretend they have knowledge also to influence people. They game becomes better and easier as all get the hang of it. It is best played with more than 6 people.

Source: (http://youthpastor.com/games/index.cfm?G=118)



Game #4


Crumbling Pyramids
Divide your youths into teams of six. On a signal each team must form a pyramid and complete a given task. The first team to complete the task receives points. After each task the teams must dismantle and wait for the signal to begin a new task. A list of tasks follows. If you have an uneven number and it won’t divide into even groups of six, take the remaining and put one in each of the other groups and let them rotate in.
• Form a pyramid and say "The Pledge of Allegiance" in unison. (60 points)

• The bottom person in the middle must take off his shoes. (20 points)

• The two people on the second level must turn completely around. (40 points)

• The person on the second level on the left must turn around. (20 points)

• The bottom person in the middle must turn around. (20 points)

• The whole team turns around in a circle (only the bottom three have to move). (60 points)



Source: Andy Strachan, Youth Specialties Inc. Ideas Library, Grand Rapids: Zondervan Publishing, 2000.

Game #5

War


Collect a ton of scrap paper (in most churches, just place a box next to the copier for 3 or 4 days!)

Have the group divide in half and strategically place themselves around the room. Give the room a middle border. They aren't allowed to move and there should be an ammo pile towards the back. Give them 5 minutes to crumble all their ammo, and then cry WAR! After ten minutes of throwing paper, whomever has the most on the their side is the losing team.

Source: (http://www.youthpastor.com/games/index.cfm?letter=W)
Game #6

Triangle Tag

Have youth gather into groups of four. Three of them should form a triangle by holding hands or wrists. The fourth person stands in the middle of the triangle.

Choose one group to be "It." A successful tag occurs only when the person in the middle of a triangle tags another middler. The trick, of course, is for the triangle to track with their middler, to anticipate his or her direction and strategy — or at least to hear the middler's verbal instructions. The other groups, of course, try to avoid being tagged while staying inside the boundaries. Every few games rotate members within their group, so everyone gets a turn inside the triangle.

Source: Alan Rathbun, Youth Specialties Inc. Ideas Library, Grand Rapids: Zondervan Publishing House, 2000.

Tonight’s Message: “Fellowship”

HOOK: I hope tonight has been fun for everyone, because that has been the whole purpose for the night is just for us to come in here and have fun with each other. Did you know that having fun with others is actually a part of our reason for existence as a church. It is something that we are supposed to do, something that God wants us to do and loves to see us doing. In fact, while we were here playing these games tonight, God was sitting up in Heaven probably watching with this huge smile on his face because he loves to see his children enjoy one another.

BOOK: Ephesians 2:19; I Thessalonians 2:8

LOOK: Tonight I want to look at three important purposes of fellowship.

I. Fellowship is important because it gives us a sense of belonging to something. It helps us know that we are not alone. Ephesians 2:19 tells us that we are “no longer foreigners and aliens, but fellow citizens with God’s people and members of God’s household.” It was never God’s intention for us to live in isolation. He wants us to live in fellowship with other believers and to be identified as the body of Christ (Doug Fields, 48). What we did tonight was part of fellowship, and this is a way that we can strengthen the church is through the type fellowship we did tonight. But true fellowship is taken a step further beyond just games and having fun with one another, though that is a part of it.

II. Fellowship is important because it helps us to recognize and help the needs of others. True fellowship goes beyond just fun and games to the place in which the believers are actually sharing in each other’s lives—caring about one another’s needs, loving one another, having unity within the church. In I Thessalonians 2:8, Paul says that during his ministry in Thessalonica, he loved them so much that he shared not only the Gospel, but also his very own life as well. Sometimes it is easy for us to share the altar with someone, but to share with them our own lives—investing in relationships without expecting anything in return—gets a little harder.

III. Finally, fellowship is important because in the midst of fellowship (“when two or three are gathered in my name, there I am with them”—Matthew 18:19-20) is the presence of God.

TOOK: All of these games that we played tonight were things that we did together as a group. I could not have had fun doing them by myself, nor could you. But with us all together, we were able to play, and laugh, and have a lot of fun together.

However, now it is also our job to stick together on these other aspects of fellowship. We need to look out for our brother/sister who might be having a hard time. It may be something they feel they can’t handle on their own, but together with one of us, we can help them make it through. Or maybe someone is having a hard time in their walk with God and they just want to give up the fight. —we have all had those times. When we see them struggling it is important for us to offer to help them, to offer to pray for them. When we do this it is guaranteed that God’s Presence will be right there with us. Suddenly, they will once again feel that they have something to fight for and God will strengthen them in their endurance.

Bibliography

Fields, Doug. Purpose Driven Youth Ministry. Grand Rapids: Zondervan Publishing

House, 1998.

Catholic Youth Foundation-http://www.catholicyouth.org/icebreakers.htm

Youth Specialties Inc. Ideas Library, Grand Rapids: Zondervan Publishing House,

2000.


http://www.youthpastor.com/games/index.cfm?letter=W

http://home.att.net/~youthdirector/elbow.html

http://www.thesourcefym.com/games/upfront.asp

http://bradzockoll.tripod.com/youthworker/id1.html

http://www.cay.org.nz/resources.html

http://www.funandgames.org/games.html


Cody Wilson

Theme: Crazy 70’s Night!

I bet you are wondering, “What is Crazy 70’s night?” Well, I will tell you. Everyone is invited to come to a night where we all dress up in 70’s attire and join in on some exciting icebreakers, games, and even a little devotional. However, the catch is wearing the biggest, fattest, most noticeable afro you can find. The person with the best afro is to receive a prize at the end of the night. Place emphasis on joy throughout the night for the message at the end.

Ice Breaker 1

Disco Dance

This is a Truth or Consequences type of game. With the group seated in a circle, begin passing around a ball, "hot potato" style. After a short while the group leader yells, "Stop!" and the person who is holding the ball at that time may be asked a question on any subject by the person who passed the ball. The person with the ball has the right to remain silent, but if they refuse to answer, they must stand up and do their best Disco Dance. The ball then gets passed around for another round. Until the group gets warmed up, you might want to allow them a free pass (not requiring a Disco Dance). And if you have a few youths who absolutely refuse to play, don't force it. Usually everyone wants to play, and there are only a few voluntary bites taken from the onion. Be sure to have a camera ready to catch them “shake their groove thing.” It's a lot of fun. Most of all they will have joy in their hearts. (Malcolm McQueen)


Ice Breaker 2

If You Love Me

Someone who has been chosen to be "It" walks up to someone else in the room and says, "If you love me, honey, please smile." The second person replies, "I love you, honey, but I just can't smile." However if he or she smiles while responding, that person becomes "It." "It" can't touch the other person but can do almost anything else to get a smile (make faces, dance, etc.). (Ideas Library) When each new person comes into the room have them say their name, and one interesting thing about their self. At the end make a reference to joy, and how much joy they have right now to develop your points for the sermon.
Ice Breaker 3

Match Mixer

This is a great way to help kids in a youth group get to know each other better. Give each person three slips of paper or 3x5 cards. Have everyone write one thing about themselves on each slip of paper. Suggested items could be:

• The most embarrassing thing that ever happened to me.

• My secret ambition.

• The person I admire most.

• My biggest hang-up.

• If I had a million dollars, I would …

All the cards are collected and redistributed three to each person. No one should have one that they wrote themselves. On a signal, everyone then tries to match each card with a person in the room. They circulate around the room and ask each other questions to determine whose cards they have. The first to do so is the winner. All the kids may be allowed to finish and then share their findings with the rest of the group. (Cecelia Bevan) After they all have finished, ask them did they find anything joyful in getting to know each other.
Ice Breaker 4

Tag Your It

Give everyone a name tag with things written on it, like favorite color, favorite musical group, favorite movie of this year, favorite TV show, favorite place in town to eat, etc. All the kids write in their own answers and then put the tag on. After everyone has filled out their tag, each person tries to find another participant whose choices exactly match or are most like theirs. (Joyce Crider) Then begin to reflect on how happy it makes them to find they have so much in common with each other.

Ice Breaker 5

Scrambled Name

Here's a great little mixer for larger groups (15 or more) that don't know each other. Pass out slips of paper and pencils and have everyone write down their own name with the letters all mixed up. In other words, if your name is Harvey Furd, then you might write it as "Vreahy Urfd."

When all the names have been put in a hat, have each person draw one out. On the command of "Disco," the kids try to unscramble the name on their paper either by themselves or with help from others. Once they know the name of the person, they must seek that person out shouting out the person's name or by asking individuals their names. Once they find the person, they must have the person sign the piece of paper. The game can continue until a time limit is up or until everyone has figured out all the names. (Bob Bilanski) This should create a lot of joy for the entire group.
Ice Breaker 5

Identity Fever

As your group enters the room, have them fill out a name tag and drop it in a basket. After all the teens have arrived, ask them to stand in a circle. Pass the basket around and have all the people take a name tag (not their name) without letting anyone else see the name. Then ask everyone to turn to the left and place the name tag he is holding on the back of the person standing in front of him. The object of the game is to discover the name printed on the name tag pinned to his back. They find out their identity by asking yes-or-no questions like "Do I have red hair?" or "Am I wearing jeans?" Each kid can only ask two questions of each person she meets. When a person discovers whose name she has, she then goes to that person, places her hands on his shoulders and proceeds to follow him around the room. As more people discover their identities, the lines of people with hands on shoulders will lengthen until the last person finds his identity. (Craig Naylor) While they are dancing around, there is disco jive music playing in the background. This will create a joyful atmosphere.
Game 1

Feet on the Rocks

Divide your group into two teams. Have each team sit in chairs back-to-back with an approximate five-foot space between the chairs. The captain of each team sits in a separate chair at the end of the team row of chairs. At a signal an ice cube is placed under one of the feet of each captain. The captains slide the ice to player 1 on their team. Player 1 must pass it from one foot to the other and then to the next player on the team. This continues until the ice cube is passed by the entire team back to the captain again. The captain is now allowed to stand up and devise a way to carry the ice cube with his or her feet only to the opposite end of the room and put it in a cup (no hands). If the captain drops the ice cube, he or she can start from where it was dropped, but if the ice cube melts or slips out of reach while the team is passing it, they must start over again. (Barry Kolanowski) This creates an atmosphere that the kids will experience joy.

Game 2


Musical Costumes

Here is a funny game that allows everyone to look a little silly. Before you start, have a laundry bag or pillowcase filled with various articles of clothing-funny hats, baggy pants, gloves, belts, or anything that can be worn. (The leader can use their own discretion as to how embarrassing the items are.) Keep the bag tied shut so the clothing will not spill out. Have your group start passing the bag around as music is played. If you don't use music, use a whistle, egg timer, or the like to stop the action. When the music stops, the person holding the bag must reach in and take out an article without looking at it. Then he must put it on and wear it for the remainder of the game. Try to have enough so that each person gets three or four funny articles of clothing. This can lend itself to seasonal clothing (Santa's bag, Easter parade, etc.). It may also be a fun way to create an instant costume for a Halloween party. After the game you can have a fashion show or take pictures to hang up on the group bulletin board. (Paul L. Fuqua) \


Game 3

Musical Water Glasses

Give each team eight water glasses, three spoons, and a pitcher of water. Five minutes are given for the teams to put appropriate amounts of water in each of the glasses, forming a joyful disco musical scale, and then practice a song using the spoons to tap the glasses. Points can be awarded for the best pitch, best song, best harmony, etc. It is best to put the teams in different corners of the room so they can hear what they are doing. (Ed Bender)
Game 4

Paper Shoot

Divide into teams of four to eight kids each. Set a garbage can up in the middle of the room (about three feet high), and prepare ahead of time several paper batons and a lot of wadded up paper balls. Use masking tape to create a circle around the can about 10 feet away. One team lies down on their backs around the trash can with their heads toward the can. Each of these players has a paper baton. The opposing team stands around the trash can behind the line and tries to throw wadded up paper balls into the can, while the defending team tries to knock the balls away with their paper batons. The opposing team gets two minutes to try to shoot as much paper into the can as possible. After each team has had its chance to be in both positions, the team that got the most paper balls into the can is declared the winner. To make the game a bit more difficult for the throwers, have them sit in chairs while they toss the paper. (Jeff Dietrich) Keep reminding them that all this is joyful, and put in a good word about having joy, and fun.
Game 5

Swat


The group sits in a circle and in the center is a wastebasket turned bottom up. One person is "It" and stands inside the circle with a loosely rolled-up newspaper. "It" walks around the inside of the circle and swats one person's knee. He must then put the newspaper back on top of the wastebasket and return to the swatted person's seat before that person is able to grab the newspaper and hit him back. If the newspaper falls off the wastebasket, it must be put back by "It." (Glen Richardson)
Game 6

Turtle Basketball

This idea adds a twist to the game of basketball. Instead of running up and down the court, everyone walks. Everyone, however, can walk as fast as they can. If the offense is caught running, the ball goes over to the other team. If the defense is caught, the offensive team member wins the ball and shoots two free throws. Each person caught running is assessed a foul. Also, everyone must keep their feet on the floor when rebounding. If someone is caught jumping, the ball goes to the other team. No foul is given here. This is really hilarious to watch. Except for the above, regular basketball rules are used for scoring. (Doug Simpson)

Pure Joy


A friend of mine used to have a coffee mug with the words, "Sometimes Life Is Pure Joy!" Probably most of us know the kind of tangible joy to which that coffee cup refers. Often it comes to us unbidden, not in special Kodak moments for which we had planned ahead for weeks but in ordinary moments when, for a few minutes at least, life seems to be firing on all cylinders. Maybe it's just an ordinary family meal on a Thursday evening. The dinner is quite literally just meatloaf and potatoes but on this night, for some reason, everything clicks. The kids are in a good mood, not sniping at one another or complaining about the food for once. Mom and Dad had good days, not extraordinary days, mind you, in which someone got a raise but just a good, solid day of work. It's simply a meal of some calm, lovely family fellowship. And then perhaps one of the kids says something that is so precious or so hilarious that you suddenly find yourself and the whole family with mouths full of laughter. And it's pure joy. Not just happiness, mind you, though there's some of that, too. But rather pure joy in the sense of reveling in life the way it ought to be, living life in a way that somehow is so tangibly filled with God's presence and the goodness of his creation designs getting fulfilled that it nearly breaks your heart to realize how much of the time you live without that sense.

Joy is meant to be the foundation of how we go at life every day. In the Bible you can find a fair amount of talk about joy, very often in situations where people are said to be rejoicing, expressing their joy in song or thanksgiving. As Christians we are suppose to possess joy. The Book of Psalms is particularly filled with rejoicing, with an abiding sense of finding joy in the fact that God is gracious and has saved and is still present with and available to his people. The presence of God brings joy. Sometimes in life you have to do your best to hold onto joy, because our human nature makes us want to do the things of this world, and not hold onto what God has given us. Jesus was himself experienced at holding onto joy even in the midst of a painful, hurting world. As the Book of Hebrews put it, Jesus endured the agony of the cross "because of the joy which was set before him" (Hebrews 12:2). So he wanted to pass on that same knack to his disciples. So in John 16, as He faced the cross, Jesus gives a brief primer on joy by freely mixing talk of grief with talk of joy, talk of a troublesome world of hardship with an abiding sense of joy in Jesus' living presence.

So in this sense, if joy is not just happiness, if you can have joy even when you are crying, then what is joy? If joy really were the same thing as happiness, it would actually be far easier to define. We know what happiness looks like: bright smiles, easy laughter, high spirits, shiny-eyed conversations punctuated by giggles and knee-slapping good times. As I said earlier, there surely is joy in happiness. Joy and happiness are not strictly speaking of the same thing, but that doesn't mean they have nothing to do with each other. They may think they are happy but really they're just drunk. They may think they experience happiness, but really they're dead on the inside, literally "living for the weekend" when they can get high, get soused, get some sex, and try to forget that they have to go back to work Monday morning.

The presence of this kind of joy in our hearts leads to at least two things--maybe it leads to a million things, but tonight I can detail but two of them. This joy leads us, to both happiness and sorrow. It leads to happy times because if we are able to celebrate life. If we are able to revel in hiking through the woods, climbing a mountain and having our breath taken away by alpine meadows dotted with deer, if we are able to get together with friends and really laugh, if we are able to sit at the dinner table some typical Thursday night and joy in simple pleasures--if we are able to do any of that as Christians, then it is because we know we are authorized by our God to so enjoy his creation. It is because we know we were created for just such joy.

So I will conclude by saying that pure joy comes from the throne room of heaven. Jesus Christ died that we might have this joy, and have it to the fullest. If you are here today, and you don’t have this joy, let me encourage you not to leave without experiencing the joy that come when you receive salvation.

Bibliography

Ideas Library on CD ROM version 1.1

Authors:


Doug Simpson, Glen Richardson, Jeff Dietrich, Ed Bender, Paul L. Fuqua, Barry Kolanowski, Craig Naylor, Bob Bilanski, Joyce Crider, Cecelia Bevan, Malcolm McQueen.

www.zondervanconnection.com

www.youthspecialties.com

www.youthpastor.com

CHANCEY WILLIAMSON

“NIGHT ON THE BEACH”



  • The game night is a beach theme. It will be held outside on the volleyball courts. The courts will be decorated with tiki torches, surfboards stuck in the sand, strung lights, a stage set up, and a roasted pig.




  • As the people walk up they are handed a mini drink umbrella. The umbrellas will be one of four colors: pink, purple, yellow or light blue. This will determine the teams of the night.




  • At the end of the night a devotional will be done on John 8:1-11.

Long Board Challenge
The teams will split up into their designated areas according to their colored mini umbrella. When the hula music starts each team will grab a surfboard out of the ground. Then they must figure out how to fit the entirety of their team onto ONE surfboard.
First team to accomplish this wins.


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