Simulation Using gpss/H



Yüklə 83,97 Kb.
Pdf görüntüsü
tarix11.10.2017
ölçüsü83,97 Kb.
#4315


SIMULATION USING GPSS/H

Robert C. Crain

Wolverine Software Corporation

7617 Little River Turnpike, Suite 900

Annandale, Virginia 22003-2603, U.S.A.

ABSTRACT

GPSS/H is a tried-and-true simulation tool whose user

base, both commercial and academic, continues to grow

despite the presence of many “new” simulation

technology trends. The process-interaction world view

combines with the advanced features available in

GPSS/H to make one of the most powerful and flexible

tools available, capable of handling the largest



simulation projects with ease, yet still providing

exceptionally high performance.

The following sections provide an overview of

GPSS/H and its process-interaction world view, a

discussion of model-building interfaces including the

advantages and pitfalls of graphical modeling

environments, and a summary of advanced and recently-

added GPSS/H features. Finally, the special-purpose

simulator is discussed, along with features of GPSS/H

which make it ideal for use as the engine in such a

simulator.

1   INTRODUCTION

The widespread success of GPSS/H stems both from the

superiority of its original design and from years of

improvements and enhancements. GPSS/H requires

some programming-style effort, but does so within a

natural modeling framework that can be readily used

without extensive programming experience. It is equally

well suited for modeling simple systems and for

modeling large, complex systems.

Although many new simulation tools have been

introduced over the past decade, they are often designed

for a limited set of applications. In strong contrast,

GPSS/H continues to be one of the most general,

flexible, and powerful simulation environments currently

available. GPSS/H is presently applied worldwide to

model manufacturing, transportation, distribution,

telecommunications, hospitals, computers, logistics,

mining, and many other types of queuing systems.

2   PRODUCT OVERVIEW

GPSS/H is a discrete-event simulation language. As is

true with most languages, models are developed with an

editor and saved in text files. With GPSS/H, the text files

are subsequently compiled directly into memory and

executed. Rapid prototyping and iterative model

development are encouraged by exceptionally fast

compilation and execution.

GPSS/H uses the intuitive and natural process-

interaction approach to modeling. The modeler specifies

the sequence of events, separated by lapses in time,

which describes the manner in which “objects” flow

through a system. A GPSS/H model thus resembles the

structure of a flowchart of the system being modeled.

This intuitive modeling approach contributes greatly to

the ease and speed with which simulation models can be

built.


After the model has been built, the process

representation is executed by GPSS/H, and the activities

of “objects” are automatically controlled and monitored.

2.1   GPSS/H Process Representation

An “object” in a GPSS/H model might be a patient, a

telephone call, or any other type of discrete entity. The

representations of these entities in GPSS/H are called



transactions. As the model executes, many transactions

may be flowing through the model simultaneously—just

as many “objects” would be moving through the real-

world system being modeled. In addition, multiple

transactions can execute GPSS/H model statements at

the same instant in (simulated) time without any special

action required of the modeler. The execution of a

process-interaction simulation model is thus similar to a

multi-threaded computer program. This differs greatly

from the single-threaded, sequential execution of most

general-purpose programming languages.

Many simulation projects focus on the use of system

resources such as people, machines, conveyors,

computers, physical space, and so on. In a GPSS/H



Proceedings of the 1997 Winter Simulation Conference

ed. S. Andradóttir, K. J. Healy, D. H. Withers, and B. L. Nelson

567



simulation model, transactions (“objects”) compete for

the use of these system resources; as transactions flow

through the process representation, they automatically

queue up when unable to gain control of a necessary

resource. The modeler does not need to specify the

transaction’s waiting time or its queuing behavior.

Hence, the passage of time in a GPSS/H model can be

represented implicitly, as in the case of a part waiting for

a machine to be free, or explicitly, as in the case of a part

being processed by a machine.

Like most real-world systems, a GPSS/H model may

consist of multiple processes operating simultaneously.

Furthermore, each process may in some way affect the

other processes in the system. For example, two parallel

manufacturing processes may converge to a single

inspection point where they are competing for a single

resource—the inspector. GPSS/H provides the capability

for multiple parallel processes to interact with each other

automatically. Transactions (“objects”) may be sent

between processes; they may control or share common

resources; or they may influence the (global) operation

of all processes.



3   GRAPHICAL MODELING — GOOD AND BAD

Often, the power and ease-of-use of a simulation

environment are confused with the model-building

interface provided by the tool. That interface may be

comprised of menus and data forms, or—as with

GPSS/H—it may consist of text entry, or it may be a

combination of the two.

One current approach in simulation is to try to build

models visually. Icons are placed on the computer screen

to represent system components, and then the operating

characteristics of each component are specified by

moving through a series of menus and data forms. One

inherent advantage of this approach is that even novices

can build simple models quickly—although not



necessarily accurately.

Building models of complicated systems, however,

requires more than simply placing icons on the screen.

To model many processes, a limited programming

environment must be provided. For example, a part

routing based on a time-dependent math equation cannot

be represented visually. As a result, models of complex

(real world) systems built using the visual approach

often require the modeler to create substantial amounts

of programming code in addition to the visual

representation.

3.1   Developing and Editing Models

Graphical modeling tools can force their users to make

the model fit within a rigid framework bounded by the

available menus and forms. The advantage of such a

rigid framework is that it tends to steer even a beginning

modeler through the model-building process. The

disadvantage is that the framework may not be versatile

enough to accurately model complicated systems. For an

excellent discussion of this point, see Banks and Gibson

(1997).


Additionally, large visual models can become very

cumbersome to view, edit, and document. Large models

can be comprised of many “screens” of icons, many of

them with associated program code reachable only by

going through multiple levels of menus. Editing—or

even just browsing—these models forces the user to

navigate through a labyrinth of icons, menus, click-

buttons, data fields, and code segments.



3.2   What Defines an Easy-to-Use Simulation Tool?

A tool’s ease-of-use cannot be evaluated meaningfully

based on the presence or absence of a single

characteristic. Whether a tool is “easy-to-use” is deter-

mined by the combination of general characteristics and

specific features that are frequently used in model

development. Simulation software should be selected

based on how well it is suited to the detail and

complexity of the specific type of model to be

developed.

The ease-of-use associated with a simulation tool can

mean—among other things—that it is easy to learn, easy

to use repetitively, easy to use when modifying models,

easy to use when building simple models, or easy to use

when building large, complex models. Tools that are

claimed to be “easy-to-use” often fall short when

modeling complex, real-world systems.

Graphical model building, often touted as a

breakthrough in ease-of-use, springs from attempts to

apply to simulation recent trends in the design of

computer interfaces used primarily for word-processing,

spreadsheets, database access, and the like. Although a

graphical user interface is well suited for many kinds of

tasks, it is not always practical for developing simulation

models—especially in circumstances where

programming is necessary to define the operations of

complex processes.

There is a point at which a graphical environment can

present its user with more barriers than advantages. For

example, proponents of graphical modeling techniques

frequently claim shorter model development time, but

this is primarily because users of graphical tools tend to

build simpler models. As was discussed in section 3.1,

creating and editing complex models with graphical

tools can require more time than creating and editing

such models in a text-based environment.

568 Crain



4   IMPORTANT FEATURES OF GPSS/H

Several unique characteristics make Wolverine’s

GPSS/H an excellent choice for a general simulation

environment. A key feature of GPSS/H is the conceptual



flexibility to model a wide range of different types of

systems: any system that can be described as a process

flow, with objects and resources acting upon each other,

can be modeled. This may include people on a mass

transit system, tasks in an office environment, or data

flow within a computer network.



Definition flexibility is also provided within the

language: complex math formulas, expressions, and

constants can be used virtually anywhere in the model.

To promote model readability, elements and entities may

be specified by names instead of numbers.

Basic simulation output data, such as queuing and

service statistics, are automatically provided without any

programming, which greatly aids incremental model

development.

GPSS/H is available for PCs and SUN SPARC

workstations. On the PC, GPSS/H Professional runs as a

true 32-bit application under Windows 3.x, Windows 95,

Windows NT, OS/2, or even plain DOS, providing

tremendous speed as well as model size that is limited

only by the computer’s available memory. Running

under Windows, OS/2, and Unix, GPSS/H uses virtual

memory, which allows model size to exceed the amount

of physical memory (RAM) installed in the machine.



4.1   GPSS/H File and Screen I/O

The file and screen I/O built into GPSS/H provide a

variety of ways to get data into a model and to produce

custom output. GPSS/H can read directly from the

keyboard or from text files, and it can write directly to

the screen or to text files. The GETLIST statement and

the BGETLIST block read integer, character, and

double-precision floating-point data. Input data files are

free-format (values on each line are simply separated by

blanks), and special actions may be specified for error

and end-of-file conditions.

Customized output is generated using the PUTPIC

statement and the BPUTPIC block. These use a very

intuitive “picture” type of format specification, which

follows the “what you see is what you get” convention.

Special provisions are included to allow easily formatted

tabular output. Character strings can also be manipulated

using built-in capabilities.



4.2   Scripting Language for Experiment Control

The results produced by a single run of a simulation

model can only provide single estimates of random

variables that may be subject to wide variations. Careful

experimental design, using multiple runs, is essential to

accurately predict the behavior of the model outputs.

GPSS/H provides the tools to build a complete

experimental framework.

A complete scripting language is available to

construct experiments and control model execution.

Experiments can be automated with DO loops and IF-

THEN-ELSE structures. Statistics collection may be

totally or selectively reset, and/or data values assigned,

both during a model run and before or after each run in a

series of runs. The experimental specifications and

parameters, like any other model data, can be read in

from a data file or from the keyboard if desired.

4.3   Statistically Robust Random-Number Streams

The need to provide multiple independent streams of

random numbers for use in different parts of the model

(or in the same parts for different runs) is very

important, particularly after a model is largely complete

and the modeler is concentrating on validation and the

running of experiments. The indexed Lehmer random

number generator provided in GPSS/H was designed and

implemented specifically to provide exceptionally

simple, straightforward control of the random number

streams used in a model. Modelers can easily specify

any number of streams and guarantee that they will be

independent (that they will not be autocorrelated due to

overlap). GPSS/H also automatically detects any

accidental overlap, providing an extra measure of

protection to users.



4.4   Validation and Debugging

The GPSS/H Interactive Debugger conveniently

provides for rapid model development and verification.

Simple debugger commands are used to control a

model’s execution and to examine its status. Functions

are provided to “step” through the model, to set

breakpoints and traps that interrupt model execution

based on multiple criteria, and to return to a previously

saved state of the model. Almost all data values can be

examined, including local data, global data, transaction

attributes, entity statistics, and array data values.

The debugger provides a “windowing” mode that



displays source code, model status, and interactive

user input as the model runs.

A modeler can interrupt a long-running model at



any time and use the debugging features to make

sure that everything is running correctly before

resuming execution.

Simulation Using GPSS/H 569



The GPSS/H debugger has almost no effect on

execution speed. Because of this, many modelers

use the debugger as their everyday run-time

environment for GPSS/H.

5   FEATURES OF GPSS/H RELEASE 3

GPSS/H is continually improving and evolving.

Numerous enhancements, under development as of this

writing, will be discussed in the tutorial session. Persons

unable to attend may obtain the latest information by

contacting Wolverine Software Corporation.

Some of the more significant additions to the widely-

used GPSS/H Professional version have been:

The BLET Block and the LET Statement can be



used to assign a value to any GPSS/H data item.

Unless you need the rarely used range-type

assignments, there is no longer any reason to use

the ASSIGN, SAVEVALUE, and MSAVEVALUE

Blocks. The BLET Block provides a single,

straightforward syntax for assigning values to all

GPSS/H data items. For example, using BLET to

assign a value of 1 to the Transaction parameter

named ALEX is quite intuitive:

BLET PF(ALEX)=1

Using indirect addressing, such as assigning a value

to the Parameter specified by the number given in

PF(ALEX), is similarly intuitive, yet is not likely to

be written by accident:

BLET PF(PF(ALEX))=1

GPSS/H supports convenient built-in random-



variate generators for 26 statistical distributions.

GPSS/H Professional is bundled with ExpertFit™,



the highly-regarded distribution-fitting software

from Averill M. Law and Associates.

GPSS/H Professional supports user-written external



routines in both C and FORTRAN. Although it is

rarely necessary to go “outside” GPSS/H when

developing a model, it can be helpful in special

situations. For example, it might be desirable to use

scheduling software from the real system as a

component of the simulation model. Similarly, a

modeler might want to use pre-existing

computational code, or need to write extremely

complex computational routines that can become

somewhat cumbersome as GPSS/H Blocks. Other

special situations might involve the need to

interface with non-ASCII data files, or to develop a

specialized user-interface.

CHECKPOINT and RESTORE statements allow a



model to save its state at a predetermined point

during execution, then make repeated runs using

that state as the starting point. In many cases,

CHECKPOINT and RESTORE can be much easier

to use than the traditional READ and SAVE

statements.

The SYSCALL statement and the BSYSCALL



Block, which take an operating system command

line as an operand, allow a running GPSS/H model

to shell out to the operating system to perform the

specified command. SYSCALL and BSYSCALL

are especially useful when using existing programs

to perform data analysis during model execution or

between simulation runs. The models can

communicate with the external programs through

data files. The ability to shell out to the host

operating system has also been implemented in the

GPSS/H Interactive Debugger. In order to use this

feature, one merely types a “$” followed by the

operating system command at the debugger

command line prompt.

The operations that can be performed on



Transactions in a User Chain were extended. The

SCANUCH and ALTERUCH Blocks allow

examining and changing the Parameters of such

Transactions without having to UNLINK and

reLINK them. They operate on User Chains in

exactly the same way as SCAN and ALTER operate

on Groups.

Floating-point Parameters can be examined and/or



modified during operations on both User Chains and

Groups.


6   BUILDING A SIMULATOR USING GPSS/H

Earlier in this paper, the capabilities of visual-based

modeling tools were contrasted with those of languages.

Regardless of which approach is used, the modeler must

still build from scratch a model that represents the

physical system of interest. Modeling complex systems



correctly requires intimate knowledge of both the

simulation software and the system under study.

(Schriber and Brunner 1995) However, not everyone

who can benefit from using simulation has the time or

the training necessary to build simulation models.

As a result, a third type of modeling-tool, the special-



purpose simulator, has emerged as a way of providing

simulation capabilities to users with little or no modeling

experience. Special-purpose simulators are most

commonly developed under circumstances where:

570 Crain



a single model development effort can benefit

multiple users

modeling expertise can only be obtained from



indirect sources such as internal or external

consultants

In these cases, it makes sense to have an experienced

simulationist develop the model, freeing the end-user

from learning modeling and simulation-software skills.

The special-purpose simulator is thus a custom-built

analysis tool designed by an experienced simulation-

model builder. At its heart is a data-driven model of a

specific system or set of similar systems. The simulator

provides its user with a method to easily modify model

parameters, define experiments, run tests, and get

results. A simulator is usually comprised of a data-entry

front end, a simulation engine, and an output browser.

The simulation engine runs a parameterized model

which accepts user-specified data at execution time.

Combining these tools brings the power of simulation

analysis into the hands of the non-simulationist.

6.1   Data-Entry Front End

The front end is the means by which the user of a

special-purpose simulator modifies the run parameters

without changing the underlying model. This may take

several forms, the most basic and rarely used of which

involves manually editing a text file. In another

approach, the model itself prompts the user for input

from the keyboard as the model executes. Still other

designs require modifying data by using an external

spreadsheet or database program. No matter which

approach is used, the purpose of the front end is to

conveniently produce a data file which can be used by

the simulation model as it executes.

A more advanced approach integrates a customized

front-end data-entry program, a simulation engine, and

an output browser under a single outer shell (Figure 1).

Typically created using a general-purpose programming

language or a tool such as Visual Basic, the shell may be

menu-driven. Data-entry “windows” and dialog boxes

guide the user through the process of specifying

parameters, running the model, and viewing the output.

The shell may also provide built-in help facilities and

data “range-checking” (e.g., verifying that all operation

times are non-negative before executing).



6.2   Simulation Model

The most important component of the special-purpose

simulator is the underlying model. Since the end user is

generally prevented from modifying the model, this

component determines the maximum flexibility offered

by the simulator. It must be generic enough to accept a

broad range of inputs, and it must be updated

periodically to insure that the model remains valid.

Simulation Engine

Simulation Model

Output Browser

Menu-Driven

Front End

(Enter model parameters

and write data file)

(Run parameterized model

(Format and view results)

S

H



E

L

L



Control returns to "shell" after each component finishes executing

and read data file)

Output File

Data File



Programs

Text Files

Batch File

Executable

Figure 1: Components of a Special Purpose Simulator

A static simulation model can be produced and its

design frozen when the simulator is initially created, or

model code can be generated “on-the-fly” every time

that the model parameters are modified by a user. In

either case, user input is not limited to operating-

parameter values — a user can also alter logic embedded

deeply within the model. For example, based on a user-

specified value, the model could select one of three

different order-picking algorithms that have been pre-

coded into the model.



6.3   Simulation Engine

The simulation engine runs the model and generates

output. There are several features to look for when

selecting the engine.

Most importantly, the language used for the engine

must be flexible enough to handle the demands that a

generalized model places on the software. Flexibility is

crucial in the areas of file input, file output, and control

logic within the model. Execution speed is also a

primary concern. The faster a model executes, the

better—time executing a model is often down-time for

the user. GPSS/H’s speed and built-in flexibility make it

the ideal simulation engine for a special-purpose

simulator.

An excellent example of the use of GPSS/H as a

simulation engine is given in Coughlan and Nolan

(1995).

Simulation Using GPSS/H 571



6.4   Output Browser

The output browser displays the data generated by the

model in an easy-to-understand form. If the simulator’s

user has limited experience in simulation modeling, the

standard-style statistical reports provided by the engine

may be difficult to decipher. Custom-formatted output,

including summary statistics, should always be used to

present simulator results.

Statistical analysis of the output can be performed

directly by the shell program, by a spreadsheet or similar

program, or by a specialized statistical software product.

For special-purpose simulators running under Microsoft

Windows, SIMSTAT, from MC2 Analysis Systems,

reads and analyzes standard output data generated by

GPSS/H.

Animation is yet another form of simulation output.



Animating a generalized model can sometimes present

obstacles. Accounting for variations in resource numbers

and capacities, flow and routing-patterns, and physical

layout dimensions makes animating a generic model

more difficult than animating a specific model.

However, a basic animation helps confirm model

validity to the non-simulationist. High quality

animations can be generated by coupling a GPSS/H

model with Proof Animation™, a general-purpose

animation tool.



6.5   Run-Time Versions Provide an Economical

Simulation Engine

A simulator is generally developed for a single

application, where it is intended to be used by many

people. However, each user must have a copy of the

simulation software in order to execute the model. For a

simulator used by dozens or even hundreds of users, the

cost of the simulation software may render a project too

expensive. Wolverine’s Run-time GPSS/H offers a

solution to this problem.

Run-time GPSS/H is identical to Wolverine’s 32-bit

GPSS/H Professional, except that it can only run models

which previously have been specially compiled with the

regular Professional version. The run-time version

allows economical distribution of high-performance

GPSS/H-based simulators.

Security is another important feature provided by the

run-time version. Since only pre-compiled models can

be run, the end user cannot view or edit the model

“source” code. The user has access only to the data files

used by the front-end and the output browser; hence,

confidential models can be safely distributed. Even

further security can be obtained by producing special

“project-specific” pre-compiled models that can only be

run by a specially designated group of users.

SUMMARY

GPSS/H has a strong history of success in both

commercial and academic environments. The product

continues to evolve in functionality and to grow in use.

Although GPSS/H uses a more traditional text-based

model definition, it continues to forge a reputation for

the robustness, modeling flexibility, ease-of-use and

very high performance that experienced modelers

demand for their projects.

REFERENCES

Banks, J. 1991. Selecting simulation software. In



Proceedings of the 1991 Winter Simulation

Conference, ed. B.L. Nelson, W.D. Kelton, and G.M.

Clark, 15-20. Piscataway, New Jersey: Institute of

Electrical and Electronics Engineers.

Banks, J, J.S. Carson II, and J.N. Sy. 1996. Getting



started with GPSS/H. 2d ed. Annandale, Virginia:

Wolverine Software Corporation.

Banks, J. and R. Gibson. 1997. Simulation modeling:

some programming required. IIE Solutions February

1997: 26-31.

Coughlan, K.L., and Paul J. Nolan. 1995. Developing

special purpose simulators under Microsoft Windows.

In Proceedings of the 1995 Winter Simulation



Conference, ed. C. Alexopoulos, K. Kang, W.R.

Lilegdon, and D. Goldsman, 969-976. Piscataway,

New Jersey: Institute of Electrical and Electronics

Engineers.

Henriksen, J.O., and R.C. Crain. 1998. GPSS/H

reference manual. 4th ed. Annandale, Virginia:

Wolverine Software Corporation.

Law, A.M., and W.D. Kelton. 1982. Simulation

modeling and analysis. New York: McGraw-Hill

Book Company.

Schriber, T.J. 1991. An introduction to simulation using

GPSS/H. New York: John Wiley & Sons.

Schriber, T.J., and D.T. Brunner 1995. Inside simulation

software: how it works and why it matters. In

Proceedings of the 1994 Winter Simulation

Conference, ed. J.D. Tew, S. Manivannan, D.A.

Sadowski, and A.F. Seila, 45-54. Piscataway, New

Jersey: Institute of Electrical and Electronics

Engineers.

Smith, D.S., D.T. Brunner, and R.C. Crain. 1992.

Building a simulator with GPSS/H. In Proceedings of



the 1992 Winter Simulation Conference, ed. J.J.

Swain, D. Goldsman, R.C. Crain, and J.R. Wilson.

357-360. Piscataway, New Jersey: Institute of

Electrical and Electronics Engineers.

572 Crain



Wolverine Software Corporation. 1996. Using Proof

Animation. 2d ed. Annandale, Virginia: Wolverine

Software Corporation.



AUTHOR BIOGRAPHY

ROBERT C. CRAIN joined Wolverine Software

Corporation in 1981. He received a B.S. in Political

Science from Arizona State University in 1971, and an

M.A. in Political Science from The Ohio State

University in 1975. Among his Wolverine responsi-

bilities is that of chief developer for PC and workstation

implementations of GPSS/H. Mr. Crain is a Member of

IEEE/CS and ACM. He served as Business Chair of the

1986 Winter Simulation Conference and General Chair

of the Twenty-Fifth Anniversary Winter Simulation



Conference in 1992.

Simulation Using GPSS/H 573

Document Outline

  • SIMULATION USING GPSS/H
  • ABSTRACT
  • 1 INTRODUCTION
  • 2 PRODUCT OVERVIEW
    • 2.1 GPSS/H Process Representation
  • 3 GRAPHICAL MODELING — GOOD AND BAD
    • 3.1 Developing and Editing Models
    • 3.2 What Defines an Easy-to-Use Simulation Tool?
  • 4 IMPORTANT FEATURES OF GPSS/H
    • 4.1 GPSS/H File and Screen I/O
    • 4.2 Scripting Language for Experiment Control
    • 4.3 Statistically Robust Random-Number Streams
    • 4.4 Validation and Debugging
  • 5 FEATURES OF GPSS/H RELEASE 3
  • 6 BUILDING A SIMULATOR USING GPSS/H
    • 6.1 Data-Entry Front End
    • 6.2 Simulation Model
    • 6.3 Simulation Engine
    • 6.4 Output Browser
    • 6.5 Run-Time Versions Provide an Economical Simulation Engine
  • SUMMARY
  • REFERENCES
  • AUTHOR BIOGRAPHY

Yüklə 83,97 Kb.

Dostları ilə paylaş:




Verilənlər bazası müəlliflik hüququ ilə müdafiə olunur ©www.genderi.org 2024
rəhbərliyinə müraciət

    Ana səhifə