Supervisor: doc. PhDr. Mojmír Tyrlík, Ph.D.
out by my own. All sources, references, and literature used or excerpted during elaboration of this work are properly cited and listed in complete reference to the due source.
1. Introduction 6
1.1 Theoretical part 6
1.2 Practical part 7
I. Theoretical part 8
2. Classical utility theory and classical decision making 8
2.1 Mathematically calculated utility 8
2.2 Expected utility with diminishing returns 9
3. Bounded rationality theory 11
3.1 Bounded rationality vs. classical utility theory 11
3.2 Basic features 12
3.3 Bounded rationality: developments 13
4. Prospect theory 16
4.1 Applications: prospect theory (and heuristics) in behavioral finance 22
5. Heuristics and biases 26
5.1 Representativeness 26
5.11 Base rates 27
5.12 Samples of a population 29
5.2 Availability 31
5.21 Recall: differential availability 31
5.22 Construction: prediction and attribution based on scenarios 33
5.3 Anchoring 34
5.4 Heuristics – natural selection and modularity 35
6. Theory of games 36
6.1 How to play the game 36
6.11 Beginnings and applications 36
6.12 A 2 x 2 game 37
6.13 Question of trust 37
6.14 Strictly dominant strategy 38
6.15 Superrationality and conscience 39
6.16 Matching heuristic and control heuristic 40
6.17 Iterated Prisoner’s Dilemma 40
6.18 Teach and be taught 43
6.19 Shadow of the future 44
6.2 How to study the game (the most important independent variables) 46
6.21 Effects of learning 47
6.22 Characteristics of subjects 47
6.23 The strategy against which the player plays 50
6.24 Payoff matrix and incentives 52
6.25 Experimental setting 54
6.3 Other independent variables and modifications of the game 55
6.31 Continuous development of Prisoner’s Dilemma research 59
II. Practical part 61
7. Overview 61
8. The amount of cooperation in the single move Prisoner’s Dilemma game and in the iterated Prisoner’s Dilemma game 62
8.1 Task 62
8.2 Single-move Prisoner’s Dilemma 62
8.3 Iterated Prisoner’s Dilemma 63
8.4 Procedure 63
8.41 Subjects sample 64
8.42 Prisoner’s Dilemma game introduced to subjects 64
8.43 Single move Prisoner’s Dilemma 65
8.44 Iterated Prisoner’s Dilemma 65
8.5 Variables 69
8.6 Hypotheses 70
8.7 Results 71
8.8 Discussion 79
9. End-game effect 82
9.1 Task 82
9.2 Procedure 82
9.3 Variables 82
9.4 Hypotheses 84
9.5 Results 86
9.6 Discussion 97
10. Effect of learning 100
10.1 Task 100
10.2 Procedure 101
10.3 Variables 101
10.4 Hypothesis 103
10.5 Results 104
10.6 Discussion 112
11. Cheap-talk 114
11.1 Task 114
11.2 Procedure 114
11.3 Variables 115
11.4 Hypotheses 117
11.5 Results 118
11.6 Discussion 123
12. Personality variables 125
12.1 Task 125
12.2 Procedure 126
12.3 Variables 127
12.4 Results 129
12.5 Discussion 133
13. Conclusions 137
14. References 140
Appendix 159